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"Terrain Simple" description text has too large spacing in the Shader Gr...
Steps to reproduce: Create a project (Universal 2D) Go to the "Project" window Click "Create" -> Shader Graph -> From Template... Read more
Contact-Filter or Pre-Solve Callbacks can result in a "ReadWriteLock::wr...
This is difficult to reproduce however creating lots (thousands) of interacting `PhysicsShape`, each of which has its contact-filter... Read more
[MPPM] Focus on Player option does not focus the Virtual Player window
Steps to reproduce: Open the attached project Open Multiplayer Play Mode window Activate Player 2 Virtual Player Focus the Main Edit... Read more
ReflectionProbe warnings from Shader Graph Asset triggers on XR Android ...
DescriptionBuilding the XRI 3.3.0 Starter Assets package sample for Quest in Unity 6000.3.0b5 throws roughly a dozen each of these t... Read more
[InputSystem] An error occurs when Generating C# Class in InputAction
How to reproduce:1. Create a new project with URP 3D Core Template2. In the Project window, right click and create Input Actions3. S... Read more
Frame Debugger produces flickers and loses focus when the Player uses Re...
How to reproduce:1. Extract and open the attached “PROJECT_NAME.7z“ project2. Go to COMPANY → AssetBundles → Build And Copy3. After ... Read more
TextMeshPro text input's caret is flickering when Line Mode is set to Mu...
How to reproduce:1. Open the ‘Text-input-field-caret-flickering.zip' project2. Open the 'SampleScene’ scene3. Enter Play Mode4. Writ... Read more
Tangents are ~10 times larger than expected when generating a Spline usi...
Reproduction steps:1. Open the attached “IN-117413.zip” project2. Open the “SampleScene”3. Enter Play mode4. In the Scene view, swit... Read more
Exceedingly long wait when importing large audio file
Steps to reproduce:1. Create and open a new project2. Drag and drop the “Large audio file” into the assets folder inside of the Proj... Read more
"Assigned editorAsset does not match type TObject" warning when assignin...
Reproduction steps:1. Open the attached project "WarningAssetReference.zip"2. Select the "Assets/Example.asset" in the Project tab3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open