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Under Consideration for 6000.3.X, 6000.4.X
Votes
0
Found in
6000.3.0b5
Issue ID
UUM-122571
Regression
Yes
ReflectionProbe warnings from Shader Graph Asset triggers on XR Android build
Description
Building the XRI 3.3.0 Starter Assets package sample for Quest in Unity 6000.3.0b5 throws roughly a dozen each of these two warnings: _REFLECTION_PROBE_BLENDING, and _REFLECTION_PROBE_BOX_PROJECTION.
See Logs and Links below for the complete messages for one of each of these warnings. These warnings do not occur using Unity 6000.0.58f2.
This warning is thought to arise from this file in the attached project: /Users/dennisd/Documents/Unity_Projects/6000.3/XRI_330/XRI_URP/Assets/Samples/XR Interaction Toolkit/3.3.0/Starter Assets/Shaders/interactable.shadergraph
Reproduction steps
1. Uncompress XRI_URP.zip, and open the project using using Unity 6000.3.0b5.
2. Build Profiles > Meta Quest > Switch Platform.
3. Build Profiles > Build.
Expected behaviour
APK builds without Console warnings.
Actual behavior
Roughly a dozen warnings similar to the two warnings below appear in Console.
Logs and Links
Shader warning in 'Universal Render Pipeline/Lit': '_REFLECTION_PROBE_BOX_PROJECTION': macro redefinition. Previous definition found at Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader:34. at /Users/dennisd/Documents/Unity_Projects/6000.3/XRI_330/XRI_URP/Library/PackageCache/com.unity.render-pipelines.universal@12cb0fa50183/ShaderLibrary/GlobalIllumination.hlsl(38)
Compiling Subshader: 0, Pass: ForwardLit, Vertex program with EVALUATE_SH_VERTEX INSTANCING_ON LOD_FADE_CROSSFADE STEREO_MULTIVIEW_ON _CLUSTER_LIGHT_LOOP _LIGHT_COOKIES _LIGHT_LAYERS _MAIN_LIGHT_SHADOWS _METALLICSPECGLOSSMAP _NORMALMAP _REFLECTION_PROBE_ATLAS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION
Platform defines: SHADER_API_GLES30 SHADER_API_MOBILE UNITY_ASTC_NORMALMAP_ENCODING UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_LIGHTMAP_RGBM_ENCODING UNITY_NO_CUBEMAP_ARRAY UNITY_NO_RGBM UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH
Disabled keywords: DEBUG_DISPLAY DIRLIGHTMAP_COMBINED DOTS_INSTANCING_ON DYNAMICLIGHTMAP_ON EVALUATE_SH_MIXED FOG_EXP FOG_EXP2 FOG_LINEAR LIGHTMAP_BICUBIC_SAMPLING LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 REFLECTION_PROBE_ROTATION SHADER_API_GLES31 SHADER_API_GLES32 SHADOWS_SHADOWMASK UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_VIRTUAL_TEXTURING USE_LEGACY_LIGHTMAPS _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHT_SHADOWS _ALPHAMODULATE_ON _ALPHAPREMULTIPLY_ON _ALPHATEST_ON _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _DETAIL_MULX2 _DETAIL_SCALED _EMISSION _ENVIRONMENTREFLECTIONS_OFF _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _OCCLUSIONMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _SCREEN_SPACE_IRRADIANCE _SCREEN_SPACE_OCCLUSION _SHADOWS_SOFT _SHADOWS_SOFT_HIGH _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _SPECULAR_SETUP _SURFACE_TYPE_TRANSPARENT _WRITE_RENDERING_LAYERS
Shader warning in 'Universal Render Pipeline/Lit': '_REFLECTION_PROBE_BLENDING': macro redefinition. Previous definition found at Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader:33. at /Users/dennisd/Documents/Unity_Projects/6000.3/XRI_330/XRI_URP/Library/PackageCache/com.unity.render-pipelines.universal@12cb0fa50183/ShaderLibrary/GlobalIllumination.hlsl(34)
Compiling Subshader: 0, Pass: ForwardLit, Vertex program with EVALUATE_SH_VERTEX INSTANCING_ON LOD_FADE_CROSSFADE STEREO_MULTIVIEW_ON _CLUSTER_LIGHT_LOOP _LIGHT_COOKIES _LIGHT_LAYERS _MAIN_LIGHT_SHADOWS _METALLICSPECGLOSSMAP _NORMALMAP _REFLECTION_PROBE_ATLAS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION
Platform defines: SHADER_API_GLES30 SHADER_API_MOBILE UNITY_ASTC_NORMALMAP_ENCODING UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_LIGHTMAP_RGBM_ENCODING UNITY_NO_CUBEMAP_ARRAY UNITY_NO_RGBM UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH
Disabled keywords: DEBUG_DISPLAY DIRLIGHTMAP_COMBINED DOTS_INSTANCING_ON DYNAMICLIGHTMAP_ON EVALUATE_SH_MIXED FOG_EXP FOG_EXP2 FOG_LINEAR LIGHTMAP_BICUBIC_SAMPLING LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 REFLECTION_PROBE_ROTATION SHADER_API_GLES31 SHADER_API_GLES32 SHADOWS_SHADOWMASK UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_VIRTUAL_TEXTURING USE_LEGACY_LIGHTMAPS _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHT_SHADOWS _ALPHAMODULATE_ON _ALPHAPREMULTIPLY_ON _ALPHATEST_ON _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _DETAIL_MULX2 _DETAIL_SCALED _EMISSION _ENVIRONMENTREFLECTIONS_OFF _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _OCCLUSIONMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _SCREEN_SPACE_IRRADIANCE _SCREEN_SPACE_OCCLUSION _SHADOWS_SOFT _SHADOWS_SOFT_HIGH _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _SPECULAR_SETUP _SURFACE_TYPE_TRANSPARENT _WRITE_RENDERING_LAYERS
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