Search Issue Tracker
Active
Votes
0
Found in [Package]
2.8.2
Issue ID
SPLB-370
Regression
No
Tangents are ~10 times larger than expected when generating a Spline using SplineUtility.FitSplineToPoint
Reproduction steps:
1. Open the attached “IN-117413.zip” project
2. Open the “SampleScene”
3. Enter Play mode
4. In the Scene view, switch to Wireframe mode
5. Observe that the “SplineSurface” GameObject has a deformed Spline
6. From the Hierarchy, select the “SplineSurface” GameObject
7. In the Inspector, in the Spline Container expand the “Spline 22”
8. Expand “Knot[0]” and observe the Tangent Lenght value
Expected result: The value is around 0.3 (approximately ⅓)
Actual result: The value is around 3.9
Reproducible with: 2.5.2 (6000.0.0b15), 2.8.2 (6000.0.60f1, 6000.2.8f1, 6000.3.0b6, 6000.4.0a3)
Reproducible on: Windows 11
Not reproducible on: no other environments tested
Note:
- Every other Spline without FitSplineToPoints has the correct tangent value
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Constant buffers are redundantly uploaded when consecutive compute dispatches are executed on DirectX11
- UI Toolkit's TextInput element does not inherit layout parameters from the TextField element when TextField.multiline is true
- The TileMap grid in the Tile Palette is not visible when Screen Space Ambient Occlusion is enabled
- Pressing “-” twice to remove a Tag in Project Settings > Tags and Layers throws errors in the Console window
- "State comes from an incompatible keyword space" error when clicking on a shader
Add comment