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Fields in Action Properties require two clicks to focus when switching f...
Reproduction steps:1. Create a new project and install the Input System package2. Right-click in the Project Window and select Creat... Read more
The Editor's Splash Screen isn't immediately moved when dragging with a ...
Steps to reproduce: Open any Project so that the Splash Screen is opened Try quickly dragging the Splash Screen by it's Edge Observe... Read more
“Terrain Debug Warnings” text doesn’t fit in “General” section in Scene ...
Steps to reproduce:1. Create new Unity project using empty HDRP 3D Template2. In Scene view toolbar press on Gizmo dropdown3. Observ... Read more
Behavior Graph subgraphs are not showing completion when debugging
How to reproduce:1. Open the attached “IN-118082.zip” project2. Open the “SampleScene” scene3. Open the “Main.asset” Behavior Author... Read more
Generating Light Probe lighting returns inconsistent results on a specif...
How to reproduce: Open the “TunnelGI.zip“ project Open the “OutdoorsScene” “Generate Lighting” in Window → Rendering → Lighting wind... Read more
[MPPM] Focus on Player option does not focus the Virtual Player window
Steps to reproduce: Open the attached project Open Multiplayer Play Mode window Activate Player 2 Virtual Player Focus the Main Edit... Read more
Enabling Volumetric Clouds in HDRP Environment Sample breaks Scene/Game ...
Steps to reproduce:1. Create new Unity project using empty HDRP 3D Template2. Import Environment Samples from Package Manager (PM wi... Read more
Performance issue when activating Blender-exported FBX files
How to reproduce:1. Open the “IN-115811_AnimationPerformanceTest“ project2.Open the “OutdoorsScene”3. Open Window > Analysis >... Read more
GC.Alloc is called by ProbeVolume.OnDrawGizmos() when playing
How to reproduce: Create a new 3D HDRP Sample project Enable Gizmos in the Game view (on the top right) Open the Window → Analysis →... Read more
Previous model to world matrix is not correctly set for ASW
From customer: After upgrading to Unity 6 and URP (https://github.com/Oculus-VR/Unity-Graphics/tree/6000.0/oculus-app-spacewarp ) ou... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open