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[Mac OS]Setting a propery without a backing field crashes Unity
Steps to reproduce:1. Open attached project "crashtest1"2. Open test Scene3. Enter Play mode Expected result: Unity throws an error ... Read more
[Video Player] HEVC(h.265) videos are not played on windows machines
To reproduce:1. Open project2. Play scene Expected: video will be playedActual: video is not played, errors are thrown:"WindowsVideo... Read more
RectTransform Left and Right values change upon applying the prefab that...
How to reproduce:1. Open given Unity project2. Open "Scene" scene3. In Hierarchy window expand Canvas -> Menu -> Container4. S... Read more
Weighted keyframes are not properly evaluated in the particle system
Weighted keyframes are not properly evaluated in the particle system. Repro:- Open project in attachment.- Open scene 'WeightedParti... Read more
[iOS][tvOS] Streaming from an iOS device over the Airplay Causes Jitter
Reproduction Steps:1. Download User's project2. Build and Deploy to an iOS device3. Open the app4. While app is open activate AirPla... Read more
[IL2CPP][.NET 4.6] Creating lambdas with IL2CPP and .NET 4.6 results in ...
NullRef exceptions appear when trying to create lambda expressions with IL2CPP and .NET 4.6. Steps to reproduce:1) Open the attached... Read more
[Metal][IntelGPU] Shadowy artefact is shown on the surface of the big ga...
Steps to repro: 1. Open attached project and 't1' scene on Mac with integrated Intel Iris GPU;2. Observe the Game view window. or 1.... Read more
Async Loading has a slight hiccup that freezes the editor before it star...
Steps to reproduce:1. Download and open the attached project- For better visual representation, user VR or add movement in the scene... Read more
Changing property to incompatible type in Shader Graph Editor breaks the...
To reproduce:1. Open user's attached project2. Open scene "BonusMaterials"3. Select Cube and edit its "Beachball" shader4. Navigate ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open