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Decompress on Load AudioClip twice as slow to load
Decompress on Load AudioClip twice as slow to load 1. Open the attached projects in 3.5 and 4.1.2. Run and click on the buttons.3. C... Read more
Rendering problem on Samsung Galaxy S3 Mini
Background color is always black. It does not matter what color is selected on camera. Tested device:Samsung Galaxy S3 Mini (GT-i819... Read more
Standalone crashes when pressing Alt-Tab
Steps to reproduce : - import the project attached- build a standalone build- run the build and press Alt-Tab- notice that the build... Read more
Cubemaps: in texture-to-cubemap importing, you can pick compression but ...
A number of options for Cubemap compressions are available in the Editor, but cubemaps always come out uncompressed anyway. Read more
Question marks showing up instead of single quotes
http://docs.unity3d.com/Documentation/Manual/DownloadingAssetBundles.html Read more
"Use Lightmaps" in the scene view doesn't properly restore realtime lig...
1 Create new project and import attached package in it2 Open scene Bug13 Turn off "Use Lightmaps" in the scene-tab(sun icon) .- Noti... Read more
"-e" on Bug reports
Bugs submitted using your bug reporting app show up in your issue tracker beginning with the string "-e". Read more
No sound with AudioSource.PlayClipAtPoint when Time.timeScale is set to 0
Reproduction steps:1. Open AudioSourceError project2. Attach AudioSourceErrorExample script to Main Camera3. Attach Pause audio file... Read more
[Halos] Halo objects don't transition between scenes when using DontDest...
Run Scene 1 in the editor. Press space to skip to scene 2. The object is carried across, but the halo disappears. Stop the program. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Audio sound is lower in the Player compared to the native music player
- Feet slide and misalign when playing retargeted animations
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes