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Error: "Heightmaps above 4096x4096 in resolution are not supported" afte...
See user's description. Also present in 4.1.4.f1(Create Blank ProjectTerrain > Create TerrainTerrain > Import Height Map RawSe... Read more
Custom quality settings not shown on Mac standalone
Steps to reproduce : - create a new project- go to Edit > Project Settings > Quality- add a new quality level- build the scene... Read more
Scene loading is slower on Android than on iOS
Loading the scene via "LoadLevelAdditiveAsync" takes 2 seconds to load on an iPad 4 and around 10 seconds on a Samsung Galaxy Note 1... Read more
Error building Player: NotSupportedException: Too many handles
To reproduce:1. Open project2. Build to iOS3. Error building Player: NotSupportedException: Too many handles Read more
IsOpenForEdit doesn't lock editor
To reproduce:1. Open IsOpenForEdit2. Open scene test3. Select Cube in hierarchy4. Editor isn't locked (4.2f1) In 4.1.5f1, editor is ... Read more
Unity doesn't inform user, that deferred lightning or soft shadows aren'...
To reproduce:1. Set deferred lightning on camera2. Set soft shadows on directional light3. No info is displayed about being not supp... Read more
A Perforce user is allowed to Get Latest on a file that is already at th...
Steps to reproduce : - connect to a Perforce server- create a prefab- right click and notice the Get Latest option although it was j... Read more
Perforce integration issue: P4Merge is not found
Steps to reproduce : - run P4 in 64 bit mode- go to Preferences > External Tools > Revision Control Diff/Merge and notice the ... Read more
[Gizmos] Gizmos are wrongly displayed an object has negative scale on an...
The bug:- Primitives rendered with Gizmos API appear to be displayed without lighting if using a Gizmo matrix with negative scale on... Read more
Unable to import a package from folder with Chinese name
On 4.1 it crashed UnityBut on 4.2 and 4.3 - Unity gives error that it can't import this package 1 Download attached test.zip2 Unzip ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask