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0
votes
Won't Fix

In Multi-Scene editing, changing active scene leaves NavMesh settings of...

AI Navigation

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Jun 24, 2017

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Version/s: 5.6.2f1

To reproduce:1. Open attached Unity project "NavMeshWindow.zip"2. Observe that scenes "1" and "2" have different Navigation Bake con... Read more

6
votes
Duplicate

Editor crashes and Assertion failed on expression: '!gameObject.IsActive...

Scene Management

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Jun 24, 2017

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Version/s: 5.5.1f1

To reproduce:1. Open repro project(link in edit)2. Open 'Test' scene3. Delete all GameObjects except 'MachineGun'4. Play scene Expec... Read more

0
votes
Fixed

Mock-HMD only view shows only the Left eye view for both sides

VR

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Jun 24, 2017

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Version/s: 2017.2.0b1

Steps to reproduce:1. Download and open the attched project2. Make sure Mock HMD is selected as the VR device3. Open scene4. Enter P... Read more

0
votes
Won't Fix

Texture rendered by the projector spans beyond the area in FOV if there ...

Shaders

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Jun 24, 2017

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Version/s: 5.6.1f1

Texture rendered by the projector spans beyond the area in FOV if there are non-transparent pixels on the edge of the texture. Repro... Read more

0
votes
Fixed

Crast at Camera::SetTargetTextureBuffers when Graphics.SetRenderTarget i...

Scripting

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Jun 24, 2017

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Version/s: 5.6.2f1

Steps to reproduce:1. Open "UnityBug.zip"2. Load "BugScene" scene3. Enter playmode-Crash Note: Issue is located in Cam2DLitSources.c... Read more

0
votes
Won't Fix

Reflection Probe's Box Offset is inverted after manually moving probe's ...

Progressive Lightmapper

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Jun 24, 2017

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Version/s:

Steps to repro: 1. Download attached project: https://drive.google.com/open?id=1JfrNt_hJ3M8FqsfJUkuurdSOB0XWaw0X ;2. Open 't1' scene... Read more

0
votes
Won't Fix

StaticBatchingUtility.Combine() leaks memory with combined mesh data

Scripting

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Jun 24, 2017

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Version/s: 5.6.2f1

The combined mesh data is never getting freed, even though all GameObjects that were used to create the combined mesh have been remo... Read more

6
votes
Fixed

[Metal][NVIDIA] Grass Textures are flickering when using Post Processing...

Terrain

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Jun 24, 2017

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Version/s: 5.6.2f1

How to reproduce:1. Open "GrassFlicker" project and "1ksubmit" scene2. Expand "FPSController" GameObject in Hierarchy and click on i... Read more

1
votes
Fixed

NetworkTransport.Send() leaks memory

Networking

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Jun 24, 2017

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Version/s: 2017.1.0b10

Reproduction steps:1. Open project attached (Repro.zip).2. Open scene "Test".3. Press Play.4. Wait till memory usage stabilizes.5. I... Read more

2
votes
Fixed

InstanceID is not transferred from vertex to domain shader

Shaders

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Jun 24, 2017

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Version/s: 5.6.0p4

Steps to reproduce:1. Open attached Unity Project "923897-TesselationShader.zip"2. Load Scene "Tesselation x Instancing"3. Option 1:... Read more

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