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Crash if the created asset name is too long
Steps to reproduce:1. Start a new project2. Create any file3. Set the name longer than about 260 characters- Editor crashes at this ... Read more
[Timeline] Copied Timeline tracks and clips retain a link to the source ...
Reproduction steps:1. Download project "TimelineCopyIssue.zip" and open in Unity2. Copy track from SetA/TimelineA3. Paste the copied... Read more
CreateDelegate does not handle virtual methods properly in IL2CPP
To reproduce:1. Open project attached by QA2. Open BugReport scene and enter play mode3. In the console notice output "Child" (expec... Read more
Crashed when using "Ctrl+Z" after flattening terrain.
Crashed when using undo (Ctrl + Z) after flattening a terrain highmap. Steps to reproduce- Open the attached Unity Project in 2018.1... Read more
Crash when making a copy of a textured terrain
Steps to reproduce:1. Open QA's attached project2. Create a terrain, add one of the textures in the Assets folder3. Copy the texture... Read more
[UI] Prefab position is not saved when it is applied
Steps to reproduce:1. Open user attached project2. Find the StrikeView prefab in the project, drag it on the canvas3. Notice that th... Read more
[New Scripting Runtime] Windows x86 Mono build executable fails to start
1. What happenedWindows x86 Mono build executable fails to start. I'm getting 'Failed to load mono'. 2. How we can reproduce it usin... Read more
Device Model is not reported to Performance Reporting service for manage...
The Performance Reporting service supports capture of the device model on which an error occurred, however this is not being reporte... Read more
Crash on UnwrapImpl::GenerateSecondaryUVSet when re-importing certain mo...
How to reproduce:1. Open the attached project2. In Project window, select "cloisterGarden_noFountain"3. Open Inspector window and ch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open