Search Issue Tracker
Duplicate
Votes
0
Found in
2018.1.0b1
Issue ID
980411
Regression
No
Crashed when using "Ctrl+Z" after flattening terrain.
Crashed when using undo (Ctrl + Z) after flattening a terrain highmap.
Steps to reproduce
- Open the attached Unity Project in 2018.1.0b1.
- Select the "Lower (Flatten to 50)" game object"
- Paint in height detail into the terrain using a big brush.
- Use the "Flatten" option in the terrain inspector.
- Spam "Ctrl + Z" to undo the flatten.
Notice issue >> Unity Crashes.
NOTE:
I've been unable to repo this issue.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
This is a duplicate of issue #976076