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-e The code example for the TextGenerator class only displays as JS
To reproduce:1. Open ScriptReference/TextGenerator.html page2. Switch the language to C# or BooExpected result: Language switchesAct... Read more
Development build AngryBots crash on lower memory devices
Steps to reproduce:1. Build and run AngryBots project. Development build should be enabled.2. Connect to profiler3. After some time ... Read more
ALT+Tab locks the full screen Windows standalone player in Task bar
ALT+Tab locks the full screen Windows standalone player in the task bar. To reproduce:- Create or open an existing project- Build a ... Read more
Acceleration DeltaTime often is equal to 0
Reproduced on:Google Nexus 5 with Android 4.4.2Samsung Galaxy S IV (GT-i9505) with Android 4.2.2 Reproduced with:Unity Version 4.5.0... Read more
Can't highlighter.highlight gameobjects in project or hierarchy
To reproduce:1. Open attached project2. Open Window > Highlighter Tester3. Enter "Hierarchy" into window and "Main Camera" in con... Read more
MD opens same script two times
MD opens same script two times 2) How can we reproduce it using the example you attached1 Open attached project2 Open script 1.js in... Read more
Mismatched serialization in the builtin class 'Mesh'
To reproduce:1. Open attached project2. Open MismatchError sceneExpected result: No errorActual result: Error is thrown: Mismatched ... Read more
Label Effect Distance can be set to Infinity producing lots of error mes...
Use the uGUI demo projects to repro:- Open the Widgets scene- select the Text gameobject (under Canvas)- add a Ui/Effects/Shadow com... Read more
If there is a lot of text in the Label text field you cannot scroll down...
Add the text from http://www.csbruce.com/software/utf-8.html to a Text component. Try to scroll inside the Text field. You can't aft... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings