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Switching apps with cmd+tab when built as FullscreenWindow [MAC]
/Contents/Documentation/Documentation/Components/class-PlayerSettings40.html states: "Unity runs in a window that covers the whole s... Read more
Changing layer in collision event to not interacting one only takes effe...
To reproduce:1. Open project Issue22. Run scene Test3. Press LMB4. On collision Red object changes it's layer, which is set not to c... Read more
ILocalUser is not clickable on Social.localUser page in Scripting API
Also reproducible on 5.0.0b4: file:///Applications/Unity%205.0.0b4/Documentation/html/en/ScriptReference/Social-localUser.html Expec... Read more
Undo on big prefabs with lots of overrides is very slow + eats a ton of ...
1. open "scene"2. disable the root Rocks_Explosion game object On my machine this eats up 1.5GB of memory (can see in task manager) ... Read more
Shaders: LogLuv encoding shader fails on iOS, hlsl2glsl const matrix pro...
Shaders with static const global matrices don't translate to GLSL properly, it seems. To reproduce:1. Open attached project2. Build ... Read more
[Shader compiler] Surface shader doesn't compile with sized array parame...
To reproduce:1. Open attached project2. Notice that primitive shader compiles while surface shader doesn't Read more
Opening Unity 4.2 project in 4.3 doesn't show update warning
To reproduce:1. Create project in unity 4.22. Open it in 4.33. No warning about update is shown Are builds fully compatible and just... Read more
Trigger/Collision detection problem when TimeScale is set to zero
To reproduce:1. Open the attached project2. Run "Test1" scene3. Notice, that nothing is logged in the console after the objects coll... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
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- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code