Search Issue Tracker
Fixed in 4.3.X
Votes
0
Found in
4.3.0b3
Issue ID
565650
Regression
Yes
User's selected object automaticaly changes when trying to edit animation
1. Create an empty game object
2. Create a cube as a child of the game object
3. Select the parent game object and click on the Animation timeline
4. Create a default animation asset and animation controller asset, as prompted by the animation editor
5. Select the child cube object in the hierarchy
6. Rotate the child cube object with the transform gizmos
7. Note that the selection has changed; now the parent object is selected
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Top and bottom color channels are swapped when lighting an object with Six Way Shader Graph in URP
- "Problem detected while importing the Prefab file" errors on Learning Templates import
- Crash on RaiseException during Socket.BeginConnect in Player when application connection is blocked through commercial firewall
- Decal Projector produces artifacts when the normal and decal are projected in negative z-direction and Normal Blend is set to 1
- Undoing slider field change only resets slider position, doesn't undo the value change
Add comment