Search Issue Tracker
Fixed in 4.3.X
Votes
0
Found in
4.3.0b3
Issue ID
565650
Regression
Yes
User's selected object automaticaly changes when trying to edit animation
1. Create an empty game object
2. Create a cube as a child of the game object
3. Select the parent game object and click on the Animation timeline
4. Create a default animation asset and animation controller asset, as prompted by the animation editor
5. Select the child cube object in the hierarchy
6. Rotate the child cube object with the transform gizmos
7. Note that the selection has changed; now the parent object is selected
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working
Add comment