Search Issue Tracker
Fixed in 4.3.X
Votes
0
Found in
4.3.0b3
Issue ID
565650
Regression
Yes
User's selected object automaticaly changes when trying to edit animation
1. Create an empty game object
2. Create a cube as a child of the game object
3. Select the parent game object and click on the Animation timeline
4. Create a default animation asset and animation controller asset, as prompted by the animation editor
5. Select the child cube object in the hierarchy
6. Rotate the child cube object with the transform gizmos
7. Note that the selection has changed; now the parent object is selected
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Package Manager redirection buttons are changed to "Checkmarks" after installing additional Packages in the Multiplayer Center
- [Linux] Character '@' is not inputted when pressing AltGr + Q with a German keyboard layout
- Animation is affected by TimeScale when setting Animator's updateMode to UnscaledTime in onDisable()
- Sprites lose their reference in Scene and Game view when changing Texture2D Import Settings
- “Assemblies” and “Areas” tabs disappears after switching to Scene tab and back in the Assemblies filter window
Add comment