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Floating point precision affects GameObjects's vertex positions
Reproduction steps:1. Open the attached project "DistancePrecisionRepro.zip";2. Open the Sphere_500000 scene;3. Notice that the Sphe... Read more
Changing generic animation to legacy while it is used in timeline throws...
How to reproduce:1. Open the attached project2. Open test scene and select Eskimo_23. If you open its timeline playable you can noti... Read more
Collab Window - Error messages outlive their context
Errors from user actions inside the Collab Toolbar outlive their context and keep waiting for user action - they should get destroye... Read more
[Audio Mixer] Creation & deletion of audio groups doesn't get updated in...
Creation & deletion of audio groups doesn't get updated in project window Steps to Repro:1. Create/Select audio mixer > audio... Read more
Flare disappears when a Collider Component is added to the same gameObject
Steps to reproduce:1. Create a gameObject with a Light Component attached2. In the inspector Window of that gameObject, add a Flare ... Read more
Rigidbody with 0.1 mass and (0, 0, 0) velocity sometimes ignores Gravity
How to reproduce:1. Download attached project file and open "main2" Scene2. Enter Play mode (AD to drive the forklift, and WS to mov... Read more
Editing light probes is slow when large number of light probes are active
To reproduce:1) Open attached project and scene2) Enable all Light Probes in Hierarchy3) Try interacting (move/edit) with one of the... Read more
Prefabbing an object with missing Script component grays out whole Compo...
To reproduce:1. Open the attached Unity project "MultiSpritePreview.zip"2. Click on ZombieFemale prefab3. Inspect the Nothing Select... Read more
Preview of multiple sprites in the inspector are overlapping
To reproduce:1. Open attached Unity project "MultiSpritePreview.zip"2. Go to Assets --> Prefabs3. Click on one of the prefabs, th... Read more
[Multiplayer] connectionToClient variable is not set on Spawned objects
connectionToClient variable is set only on Player object. So when you try to use this variable (for example for SpawnWithClientAutho... Read more
All about bugs
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