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File endings supported by TextAsset are not listed in scripting document...
In the reference manual http://docs.unity3d.com/Documentation/Components/class-TextAsset.html at the top of the page supported text ... Read more
[debugger-protocol] Unity crashes when adding watch of GameObject.GetCom...
To reproduce: 1) Download debuger_crash_test project and open it2) Open Editor/Test.cs in MonoDevelop3) Set a breakpoint in line 124... Read more
"Moving File Failed" dialog displayed when debugging
Receive a crash prompt saying: "Moving File Failed - Moving Temp/Assembly-CSharp.dll.mdb to Library/ScriptAssemblies/....Access is d... Read more
Peter Panning of shadows on some Android devices
A customer reported that on some Android devices shadows are not in the correct position. Here is the original customers description... Read more
Cannot reset sprite details in the sprite editor
If I have set and applied settings in the Sprite Editor (in this case using a single sprite) I cannot reset these values to default. Read more
Navigation set to automatic not having expected behaviour
What happens:I have a GUI slider set left to right in the scene, when I set navigation to be automatic I can use the right key to in... Read more
Native plugin rendering does not work since Unity 4.5b1
Only the black screen is shown on the device. Reproduced on:Google Nexus 5 with Android 4.4.2 Reproduced with:Unity Version 4.5.0b1 ... Read more
Game screen is affected when fill amount to image is set to 0
To reproduce:1. Open the attached project2. Open the scene (it contains a uGUI image with type "Filled", fill method "Radial360")3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS