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0
votes
Fixed

Linux Library Issue

Linux

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Feb 05, 2014

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Version/s: 4.3.4f1

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0
votes
Fixed

File endings supported by TextAsset are not listed in scripting document...

Docs - Scripting Reference

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Feb 05, 2014

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Version/s: 4.3.3f1

In the reference manual http://docs.unity3d.com/Documentation/Components/class-TextAsset.html at the top of the page supported text ... Read more

0
votes
Fixed

Cannot turn "Snapping" off in the Sprite Editor

2D

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Feb 05, 2014

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Version/s: 4.6.0b1

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0
votes
Fixed

[debugger-protocol] Unity crashes when adding watch of GameObject.GetCom...

CodeEditors

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Feb 05, 2014

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Version/s: 4.3.4f1

To reproduce: 1) Download debuger_crash_test project and open it2) Open Editor/Test.cs in MonoDevelop3) Set a breakpoint in line 124... Read more

13
votes
Fixed

"Moving File Failed" dialog displayed when debugging

CodeEditors

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Feb 04, 2014

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Version/s: 4.3.4f1

Receive a crash prompt saying: "Moving File Failed - Moving Temp/Assembly-CSharp.dll.mdb to Library/ScriptAssemblies/....Access is d... Read more

0
votes
Fixed

Peter Panning of shadows on some Android devices

Android

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Feb 04, 2014

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Version/s:

A customer reported that on some Android devices shadows are not in the correct position. Here is the original customers description... Read more

0
votes
Fixed

Cannot reset sprite details in the sprite editor

2D

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Feb 04, 2014

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Version/s: 4.6.0b1

If I have set and applied settings in the Sprite Editor (in this case using a single sprite) I cannot reset these values to default. Read more

0
votes
Fixed

Navigation set to automatic not having expected behaviour

Editor - Other

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Feb 04, 2014

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Version/s:

What happens:I have a GUI slider set left to right in the scene, when I set navigation to be automatic I can use the right key to in... Read more

0
votes
Fixed

Native plugin rendering does not work since Unity 4.5b1

Android

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Feb 04, 2014

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Version/s: 4.5.0b1

Only the black screen is shown on the device. Reproduced on:Google Nexus 5 with Android 4.4.2 Reproduced with:Unity Version 4.5.0b1 ... Read more

0
votes
Fixed

Game screen is affected when fill amount to image is set to 0

UI

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Feb 04, 2014

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Version/s: 4.6.0b1

To reproduce:1. Open the attached project2. Open the scene (it contains a uGUI image with type "Filled", fill method "Radial360")3. ... Read more

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