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[iOS] Final Image misaligned when using "ScalableBufferManager.ResizeBuf...
How to reproduce:1. Open the “dynamic_resolution_scaling.zip“ project2. Open the “AdaptiveResolution“ scene3. Build for iOS4. Open t... Read more
Crash on RendererScene::NotifyInvisible when entering Play mode after un...
How to reproduce:1. Open the attached “IN-109345” project2. Open the “Home” Scene3. In the Hierarchy, select the “Game Room Light 1”... Read more
[VFX Graph] Warning Set Position Shape block using the Thickness mode
Steps to reproduce: Create a new VFX with the Simple Loop template. Open the created VFX in the Initialize context, select the Set P... Read more
[WinEditor] Docked tabs cannot be dragged across displays with different...
How to reproduce:1. Open the display settings by right clicking on the desktop2. Ensure the left monitor is at 100% scaling and is a... Read more
Probe Volume Baking Set Reference Documentation is missing
Steps to reproduce: Open any URP Project Enable "Adaptive Probe Volumes" in your RP Asset Navigate to Window > Rendering > Lig... Read more
Validation message in package creation contains unclear 'SemVer' abbrevi...
Steps to reproduce: Create a project Window -> Package Management -> Package Manager Click “” and select “Create package” Ente... Read more
Animation Mask changes are not saved when disabling bones in Generic mod...
Reproduction steps:1. Open the attached “IN-113089.zip” project2. From the Project window, select the “Model_ArmatureOnly.fbx” asset... Read more
GUI.changed is not set when dragging objects onto the header of a Reorde...
Reproduction steps:1. Open the attached “BugRepro” project2. Select the “Assets/Editor/SomeObject.asset” asset in the Project window... Read more
[Vulkan] Artifacts appear in the Player when using Screen Space shadows ...
Reproduction steps:1. Open the attached “IN-113563” project2. Build and Run the Android Player3. Observe the Android Player Expected... Read more
Errors OnGUIDepth changed & GUIUtility:ProcessEvent when opening Texture...
Steps to reproduce: Open any Project Select any Texture in the Project Browser Click the "Open" button at the top right corner of th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open