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Duplicate

Votes

0

Found in

6000.2.3f1

6000.3.0b1

Issue ID

UUM-116024

Regression

Yes

Animation Mask changes are not saved when disabling bones in Generic model FBX assets

-

Reproduction steps:
1. Open the attached “IN-113089.zip” project
2. From the Project window, select the “Model_ArmatureOnly.fbx” asset (Assets > FBX)
3. In the Inspector, open the “Animation” tab
4. Expand the “Mask” dropdown
5. In the “Definition” property dropdown, select “Create From This Model”
6. Expand the “Transform” property
7. Uncheck/disable any bone (e.g. Root)
8. Click “Apply”
9. Observe the previously disabled bone in the list

Expected result: The bone remains disabled
Actual result: The bone is re-enabled

Reproducible with: 6000.2.0a9, 6000.2.3f1, 6000.3.0b1
Not reproducible with: 6000.0.56f1, 6000.2.0a8

Reproducible on: Windows 10 (user reported), Windows 11
Not reproducible on: no other environments tested

  1. Resolution Note:

    This is a duplicate of another reported issue. A fix is already on the way.
    Duplicate of another internal issue: UUM-115035: Various clip import avatar mask issues

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