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Mecanim animator transitions are lost/changed on upgrade to 5.0
To reproduce:1. Open project "REPRO" with 4.3.4f12. In the project navigate to Avatar > AvatarCTRL and open the animator window, ... Read more
Can't paste text into the license window and the asset store
To reproduce:1. Open any project2. Open the asset store3. Try pasting some text into the search box or the sign up field - it's not ... Read more
Setting Time.captureFramerate is ignored when done in Awake
To reproduce: 1) Download and open project2) open scene "testcase_captureFramerate"3) press play and note rotating cube at maximum f... Read more
Create Other has an empty field between Sprite and Audio Reverb Zone
To reproduce:1. Create a new project2. Navigate to GameObject > Create Other3. Notice a small space between Sprite and Audio Reve... Read more
The dependence of sprites in AnimationClip is lost when the game object ...
To reproduce:1. Open attached project2. Create AB from lianji_2 prefab3. Call it "test" and place in streaming assets4. Play5. Press... Read more
[Unwrap] Editor stops responding when enabling lightmap UV generation
FBX model is actually pretty big and probably has many vertices, so maybe it's expected1. Import the attached FBX model2. Enable "Ge... Read more
Optimizing Transform Hierarchy unparents nested transforms
To reproduce:1. Open attached project2. Open "Scene"3. Add a cube to the scene4. Make the cube a child of Character > Pelvis5. Op... Read more
False positive collisions are occurring when clicking outside the capsul...
Steps to reproduce : - import the project attached- open the scene "MainScene"- press play and hit the button that says "-1 S 0 S 3 ... Read more
Sliced sprite not working with borders correctly
To reproduce:1. Open attached project2. Open scene "UISlicedSprite"3. Notice the image in the scene - it's not stretching like it sh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field