Search Issue Tracker

0
votes
Fixed

Packing textures bigger than atlas limit will result in infinite loop

2D

-

Dec 19, 2013

-

Version/s: 4.5.0a4

To reproduce:1. Import attached sprite2. Set packing tag3. Sprite packer > Pack4. Unity will become unresponsive Read more

10
votes
Fixed
0
votes
Fixed
0
votes
Fixed

Undoing changes in the Animator throws an error

Animation

-

Dec 19, 2013

-

Version/s: 4.5.0a4

Undoing changes in the Animator throws an error Repro:Create a new Animator Controller1. Add a parameter2. Create a new layer3. Add ... Read more

0
votes
Fixed

Gizmos (including rect transforms) ignore layer lock

Scene/Game View

-

Dec 19, 2013

-

Version/s: 4.5.0a4

To reproduce:1. Create object with rect transform2. Select layer for it3. Lock that layer4. Notice that object is still selectable v... Read more

0
votes
Fixed

Importing a package causes a hang/crash

Packages

-

Dec 19, 2013

-

Version/s: 4.3.3b1

To reproduce:1. Create a new project2. Import attached Cube-Particle-Cloth.unitypackageExpected result: It importsActual result: It ... Read more

0
votes
Fixed

Minimum size in the Sprite editor is hard to understand what it covers

2D

-

Dec 19, 2013

-

Version/s: 4.5.0a4

In the Sprite Editor window - The "Minimum size" - as a user we do not understand, what this means. Is it referring to pixels? Or th... Read more

0
votes
Fixed

Crash: Deleting the AtlasCache while Unity is running, then repacking

2D

-

Dec 19, 2013

-

Version/s: 4.5.0a3

Crash: Deleting the AtlasCache while Unity is running, then repacking. Delete the AtlasCache while Unity is running. Then repack. Un... Read more

0
votes
Fixed

Failed to load Sprite Packer window after restarting Unity

2D

-

Dec 19, 2013

-

Version/s: 4.5.0a3

Failed to load Sprite Packer window after restarting Unity. - Enable the Sprite packer- Open the Sprite Packer window- Restart Unity... Read more

2
votes
Fixed

Removing RigidBody2D in play mode disables the 2D collider

Physics2D

-

Dec 19, 2013

-

Version/s: 4.3.1f1

To reproduce:1. Create a scene with a falling 2D rigid body, which would collide with another 2D rigid body.2. Run the scene.3. Whil... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.