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0
votes
Fixed

[Editor] Throws the IndexOutofRange exception when color picker is selected

Themes

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Mar 06, 2018

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Version/s: 2018.2.0a3

When color picker is selected from any component, editor throws the IndexOutOfRange exception and hides all components below it Ste... Read more

0
votes
Not Reproducible

[WebGL] build with LinkerTarget WebAssembly freeze on loading screen whe...

WebGL

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Mar 06, 2018

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Version/s: 2018.1.0b9

Reproduction Steps: 1. Open User's Project 2. Set "PlayerSettings -> Publish Settings -> LinkerTarget" to "WebAssebly" 3. Build for ... Read more

0
votes
Duplicate

[2D] Sprite disappears when generating bones on gameObject

2D

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Mar 06, 2018

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Version/s: 2018.1.0b10

Sprite disappears when generating bones on gameObject Steps to Repro: 1. Open attached project 2. Open 'Sample Scene' 3. Select ... Read more

0
votes
By Design

Generic Menu Causes GL.Lines to be Drawn with an offset and white

Themes

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Mar 06, 2018

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Version/s: 2018.1.0a6, 2018.1.0b9

Reproduction steps: 1. Open the attached project "New Unity Project (3).zip"; 2. Open the "Tools/Grid" menu; 3. Left-click on the wi... Read more

0
votes
Not Reproducible

[OSX] BugReporter crashed after returning from sleeping mode

Bugreporter

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Mar 06, 2018

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Version/s: 2018.1.0b10

BugReporter crashed after returning from sleeping mode Issue reproduced once, so doesn't have clear steps to repro. Read more

0
votes
Fixed

SpeedTree meshes have bad texcoord data after updating to 2018.1.

Speedtree Integration

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Mar 06, 2018

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Version/s: 2017.1.1p3

Upgrading project to 2018 if it contains SpeedTree meshes, they deform incorrectly and the LOD is incorrect too, a patch to correct ... Read more

0
votes
Fixed

[iOS][Vuforia][Windows] Exception is thrown when building iOS project wi...

Mobile

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Mar 06, 2018

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Version/s: 2017.2.0b10, 2017.3.1f1

To reproduce: 1. Download attached project "Vuforia iOS.zip" and open in Unity 2. In the player settings for iOS, in XR Settings en... Read more

0
votes
By Design

Shader's "min" method leads to shader compilation failure on Tegra 3

Mobile

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Mar 06, 2018

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Version/s: 2017.3.1p1

Steps to reproduce: 1. Open user attached project 2. Deploy to device 3. Inspect logcat Expected behaviour: Shader compiles correct... Read more

0
votes
Fixed

[Enlighten] Crash in AssetDatabase::CheckCanAddObjectToAsset after bakin...

Progressive Lightmapper

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Mar 06, 2018

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Version/s: 2018.2.0a3

Steps to repro: 1. Open attached project and 'main' scene; 2. Drag 't1' scene to the Hierarchy; 3. Open Lighting window (Window>Lig... Read more

0
votes
Fixed

[Caching] StreamingAssest folder is considered as Read-Only and triggers...

Asset Bundles

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Mar 06, 2018

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Version/s: 2017.3.1p1

Reproduction steps: 1. Download user's project and open in Unity 2. Enter Play mode Expected: no errors appear in the console and c... Read more

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