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Dynamically loading Timeline from AssetBundle causes "Assertion failed o...
Steps to reproduce: 1. Open user attached project 2. Play the scene 3. Observe the "Assertion failed on expression: 'pred(*previous,... Read more
Performance Regression of Sprite.Create when FullRect meshType is used
To reproduce: 1. Open "Reproduction.zip" project 2. Enter "TestScene" scene 3. Open profiler window 4. Enter play mode Expected res... Read more
[GearVR][Android] Certain application is not rendered when using Single-...
How to reproduce: 1. Open attached "StrippedSinglePassBug" project and switch to Android platform 2. Build and run on Android device... Read more
[LWRP] LightWeight Rendering Pipeline shadows are broken in VR when Rend...
Steps to reproduce: 1. Download and open the attached project 2. Set RenderScale to anything other than 1 in LightweightAsset 3. En... Read more
Searching for scriptable objects in Project window fails after changing ...
Steps to reproduce: 1. Download attached project 2. Reimport ObjectA, ObjectB, ObjectC 3. Type in Project window search bar "t:TestS... Read more
When Remoting with the editor and Hololens, the background becomes very ...
The background seems to become very dark when remoting with the hololens and the editor. (This issue has been brought to us via Medi... Read more
Enabling Convex on a Mesh with more than 256 vertices causes the same er...
To reproduce: 1. Open the user's attached project 2. Open SampleScene.unity 3. Select the teapot/Base gameobject 4. Enable "Convex" ... Read more
[IL2CPP] Call to a base Method is passed to another method that is overr...
Reproduction steps: 1. Open the attached project. 2. Build it into a device using IL2CPP. 3. Run the application. 4. Click 'Direct C... Read more
Linux editor doesn't start up because of missing .so file
-e: see title, version I tried was ad9390675e35 -repro: --get latest trunk Linux editor --start the editor from command line --NOTI... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type