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Materials turn white when viewed in standalone player
I downloaded the Viking Village sample project from the asset store and built it for Windows. When running in the player, some of th... Read more
[Mac] VS for Mac opens new instance after Unity was reopened
VS for Mac opens new instance after Unity was reopened To repro:1. Open Unity and create a script.2. Double-click on the script, VS ... Read more
Crash when creating a new project from inside Unity.
Unity crashed when I was trying to create a new project, while a project was alrady open. Steps to reproduce- Open a previously crea... Read more
"Missing Assembly Reference" exception on importing "InterruptPT Package"
Missing Assembly Reference exception is thrown when importing the "InterruptPT Package" from Collaborate: “[Animation] AnimationTC” ... Read more
[Android] Screen flickers between game and video loader when launching a...
How to reproduce:1. Open the "VideoIssue" project and build it for Android2. Press "Play Video" button in the blue background Expect... Read more
[Mobile] Video fails to play with Handheld.PlayFullScreenMovie after reo...
To reproduce: 1. Download and open attached "VideoIssue.zip" project.2. Build and run on any android device.3. When application open... Read more
MacOS - Importing package by double-clicking fires another Unity instanc...
After installing Unity, on every first instance when user tries to import any package by double-clicking on it, a new instance of Un... Read more
'About Unity' credits page only has 2 rows of text instead of all employ...
How to reproduce:1. Create a new project WITH UNITY ANALYTICS ENABLED2. Before Services window has finished loading, open 'About Uni... Read more
Unity crashes when passing null Object to Instantiate
1. Open project attached.2. Press Play. Actual result: Unity crashes.Expected result: Unity does not crash. Read more
Player settings property Default is full screen unchecked still makes ga...
Reproduction steps:1. Open Unity2. Open File -> Build Settings.. -> Player Settings..3. Set Display Resolution Dialog to Hidde... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS