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[Tille Palette] Keyboard shortcuts don't select Erase and Marquee tool
Keyboard shortcuts for Tile Palette for Erase and Marquee tool is not working Steps to Repro:1. Open/Create project > window >... Read more
Crash on PPtr<AnimatorState>::operator AnimatorState * __ptr64 when impo...
1. Create a new project2. Import "Animator" package into it Result: Crash on: ========== OUTPUTTING STACK TRACE ==================0x... Read more
[VR|SPI] Deferred rendering breaks lighting when Stereo Instancing is used
Stereo instancing with deferred rendering mode result in incorrect lighting, and differences in coloration between the left eye vers... Read more
Material properties cannot be accessed after modifying any script or saving
Steps to reproduce:1. Open attached “Materials.zip” Unity project2. Open “Main” scene3. Change object order in Scene (or make any ot... Read more
OnEnable() is called before Reset() with ExecuteInEditMode enabled
Steps to reproduce:1. Open attached “ExecutionOrder.zip” Unity project2. Open “Test” scene3. Go to Assets->Test->CreateTestObj... Read more
[Linux Editor] File System case sensitivity problem
https://forum.unity.com/threads/file-system-case-sensitivity-problem.484919/ Hello, I'm running unity 2017.1.0xf3Linux (amd64) in de... Read more
Unity download assistant doesn't resume downloading
https://forum.unity.com/threads/unity-download-assistant-dont-resume-downloading.508541/ Sometimes it stops downloading for unknown ... Read more
2016.3.0f1: Windows don't appear in multi-monitor environment
https://forum.unity.com/threads/2016-3-0f1-windows-dont-appear-in-multi-monitor-environment.508310/ Running 2016.3.0f1 on Arch Linux... Read more
[WSA] Internal compiler error is thrown when building an UWP app with "C...
Steps to reproduce:1. Open the attached project2. Open the scene.unity scene3. Switch platform to Windows Store4. Build for WSA Univ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS