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0
votes
Fixed

[ANIM] Deoptimize Transform Hierarchy does not reset scale properly

Animation

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Oct 04, 2016

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Version/s:

Optimize Transform Hierarchy treats scale properly, but Deoptimize Transform Hierarchy does not reset scale as expected. repo: -dro... Read more

0
votes
Won't Fix

Wrong iPad Air 1 generation returned by iOS.Device.generation (returns i...

iOS

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Sep 23, 2016

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Version/s: 5.4.1p2

UnityEngine.iOS.Device.generation returns wrong device generation. Steps to reproduce: 1. Open my attached project 2. Deploy it to... Read more

9
votes
Won't Fix

[iOS] Memory spike, ramp up over time and crash using Vuforia SDK

iOS

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Sep 29, 2016

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Version/s: 5.4.1p2

Reproduction steps: 1. Open the attached project(prj). 2. Build and run the test scene for iOS. 3. Open the attached "stones_scaled"... Read more

0
votes
Fixed
0
votes
Won't Fix

Making public method private when it is assigned to Button's onClick eve...

UI

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Sep 30, 2016

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Version/s: 5.4.1f1

Reproduction steps: 1. Open the "bug.zip" project 2. Open the "Test" scene 3. Open the "Example.cs" script 4. Make "Pressed" method ... Read more

1
votes
Postponed

Object can't be cast as implemented interface

Scripting

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Oct 03, 2016

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Version/s: 5.5.0b5

Steps to reproduce: 1. Open attached project "837614repro.zip" 2. Open scene "test" 3. Run it and look at console 4. Notice line "a... Read more

0
votes
Fixed

[Scene] Asset Store package scene works in 5.4 but is corrupted and hang...

Asset and Scene Management

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Oct 05, 2016

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Version/s: 5.5.0b6

Scene from asset store package gets corrupted when opening in 5.5 Repro steps: 1. Open CFX3 Demo scene from attached project (or do... Read more

5
votes
Won't Fix

[OSX] Enabling UnityPurchasing on Mac standalone causes builds to hang w...

IAP

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Oct 04, 2016

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Version/s: 5.3.6p6

When closing an OSX build after calling UnityPurchasing.Initialize(), the build doesn't close immediately, but stays in the Dock for... Read more

0
votes
Fixed

Running build fails after building a project located on FAT32

WebGL

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Sep 24, 2016

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Version/s: 5.5.0b4

-e: see title, when building project on USB drive (output files end up being read-only) --works in 5.4.1, stops working with 5.5.0 -... Read more

0
votes
Fixed

SpeedTree mesh is not properly created through a script when importing a...

Terrain

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Oct 05, 2016

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Version/s: 5.5.0b6

Reproduction steps: 1. Download and and open the latest attached project (fogfiles link). 2. Open scene "TreeScene" 3. Look at the G... Read more

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