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[ANIM] Deoptimize Transform Hierarchy does not reset scale properly
Optimize Transform Hierarchy treats scale properly, but Deoptimize Transform Hierarchy does not reset scale as expected. repo: -dro... Read more
Wrong iPad Air 1 generation returned by iOS.Device.generation (returns i...
UnityEngine.iOS.Device.generation returns wrong device generation. Steps to reproduce: 1. Open my attached project 2. Deploy it to... Read more
[iOS] Memory spike, ramp up over time and crash using Vuforia SDK
Reproduction steps: 1. Open the attached project(prj). 2. Build and run the test scene for iOS. 3. Open the attached "stones_scaled"... Read more
Making public method private when it is assigned to Button's onClick eve...
Reproduction steps: 1. Open the "bug.zip" project 2. Open the "Test" scene 3. Open the "Example.cs" script 4. Make "Pressed" method ... Read more
Object can't be cast as implemented interface
Steps to reproduce: 1. Open attached project "837614repro.zip" 2. Open scene "test" 3. Run it and look at console 4. Notice line "a... Read more
[Scene] Asset Store package scene works in 5.4 but is corrupted and hang...
Scene from asset store package gets corrupted when opening in 5.5 Repro steps: 1. Open CFX3 Demo scene from attached project (or do... Read more
[OSX] Enabling UnityPurchasing on Mac standalone causes builds to hang w...
When closing an OSX build after calling UnityPurchasing.Initialize(), the build doesn't close immediately, but stays in the Dock for... Read more
Running build fails after building a project located on FAT32
-e: see title, when building project on USB drive (output files end up being read-only) --works in 5.4.1, stops working with 5.5.0 -... Read more
SpeedTree mesh is not properly created through a script when importing a...
Reproduction steps: 1. Download and and open the latest attached project (fogfiles link). 2. Open scene "TreeScene" 3. Look at the G... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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