Search Issue Tracker
Active
Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X
Votes
0
Found in
6000.0.56f1
6000.1.16f1
6000.2.1f1
6000.3.0a5
6000.4.0a1
Issue ID
UUM-114251
Regression
No
Inspector window shows a different Animator layer than the layer selected when the selected layer had its order changed by drag and drop
Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Create a new "Cube" GameObject (GameObject > 3d Object > Cube)
- Open the Animation window (Window > Animation > Animation)
- Create a new animation by pressing the "Create" button in the Animation window
- Open the Animator window (Window > Animation > Animator)
- Click "Layers" button in the Animator window
- Create a few new layers by pressing the "+" button
- Click and drag one of the layers to a different order
- Observe the selected layer in the Inspector window
Actual results: Different layer is shown in the Inspector window than the one selected
Expected results: The selected layer is shown in the Inspector window
Reproducible with versions: 6000.0.56f1, 6000.1.16f1, 6000.2.1f1, 6000.3.0a5
Tested on (OS): macOS Silicon Sequoia 15.5
Notes:
- Adding a Behaviour (Script) in this case doesn’t add it to the selected Layer but in another Layer that is not selected
- Workaround: Click on the Layer again or click on a different Layer
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment