Search Issue Tracker
[iOS][Android] LPPVs Do Not Fallback To Use Light Probes
Light probe proxy volumes (LPPVs) do not fallback to use light probes when a standalone build is deployed to Android or iOS. Steps ... Read more
A game in exclusive fullscreen freezes and doesn't go back to fullscreen...
When an empty project using exclusive fullscreen is alt+tabbed it freezes. DX9 and DX11, in DX9 I can't even alt+tab properly - gett... Read more
Objects closer to camera than canvas are obscured by canvas when camera ...
Objects between Camera(with a render texture) and Canvas(Render Mode: Screen Space - Camera) are invisible - being obscured by Canva... Read more
Crash at "mono_string_new " when using Marshal.PtrToStructure
To reproduce: 1. Open the attached project 2. Download the attached "ST00A.CHC" file 2. Open the "TestScript" script 3. On line 67 ... Read more
Assigning Material.shader from a worker thread doesn't throw an error in...
Steps to reproduce: 1. Open attached project 2. Build and run release (non-developement) build 3. Start game and choose "Flat islan... Read more
Undoing collider edits in scene view makes handles disappear
Steps to Reproduce: 1. Create a new object with any type of Collider (e.g., GameObject -> 3D Object -> Cube) 2. Press the Edit Coll... Read more
Point and Directional light is leaking through the Mesh
Reproduction steps: 1. Open the attached project AI Learning.zip; 2. Open the BakeTimeTest scene; 3. Observe the inside of the Room;... Read more
Unity does not rebuild GUID cache on boot
Steps to reproduce: 1. Open the attached project 2. Run Unity 3. Observe the Output console 4. You will the error messages: Timestam... Read more
Player's character stays in game after forced disconnection
Steps to reproduce: 1. Open attached project 2. Open "World" scene 3. "Build and run" development build 4. In build click "Server & ... Read more
Parent gameobject's and child gameobject's positions are not synced afte...
Steps to reproduce: 1. Download and open attached project 2. Build it 3. Open 3 instances of the game 4. Host the game with one of t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material