Search Issue Tracker
Fixed
Fixed in 6000.0.60f1, 6000.2.8f1, 6000.3.0b6, 6000.4.0a2
Votes
0
Found in
6000.0.56f1
6000.1.16f1
6000.2.1f1
6000.3.0a5
Issue ID
UUM-114257
Regression
No
Cannot create a new transition between states in the Animator when a transition was removed in the Inspector window
Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Create a new "Cube" GameObject (GameObject > 3d Object > Cube)
- Open the Animation window (Window > Animation > Animation)
- Create a new animation by pressing the "Create" button in the Animation window
- Open the Animator window (Window > Animation > Animator)
- Create a new State (Right click > Create State > Empty)
- Create a transition between "New Animation" and "New State"
- Select the "New Animation" state
- Remove the transition by pressing the "-" button in the Inspector window
- Right click the "New Animation" state and select "Make Transition"
- Observe the Animator window
Actual results: Nothing happens and transition is not being created
Expected results: Can create the transition
Reproducible with versions: 6000.0.56f1, 6000.1.16f1, 6000.2.1f1, 6000.3.0a5
Tested on (OS): macOS Silicon Sequoia 15.5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment