Search Issue Tracker
In Progress
Fix In Review for 6000.3.X
Fixed in 6000.4.0a2
Votes
0
Found in
6000.3.0a6
6000.4.0a1
Issue ID
UUM-114265
Regression
No
Space can not be changed in ShaderGraph Output Inspector
Steps to reproduce:
- Import the attached VFX
- Select Particle SG Quad Output
- In the Inspector, try to change Space from Local To World
Actual results: Space remains Local when trying to change it to World
Expected results: Space is changed to World
Reproducible with versions: 6000.3.0a6
Not reproducible with versions:
Can’t test with versions:
Tested on (OS): macOS
Notes:
- Tested only on trunk
- Not reproducible when changing Space by clicking on the context
- Not reproducible with non SG outputs
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment