Search Issue Tracker
In Progress
Votes
0
Found in [Package]
1.0.0
Issue ID
GTFB-1306
Regression
No
BlockNodes are not available in the ContextNode when BlockNodes of another ContextNode is checked beforehand
Reproduction steps:
1. Open the attached “GraphIssue” project
2. Open the “Assets/IssueGraph” Asset using the Graph Editor
3. In the Graph Editor, create a new “ContextOne” Node (Context menu > Create node > ContextOne)
4. Press “Add a Block” on the “ContextOne” Node
5. In the Add a Block window, observe that “BlockOne” is available
6. Create a new “ContextTwo” node (Context menu > Create node > ContextTwo)
7. Press “Add a Block” on the “ContextTwo” Node
8. In the Add a Block window, observe the available Blocks
Expected result: “BlockTwo” Block is available
Actual result: No Blocks are available
Reproducible with: 0.1.0-epx.2, 0.2.0-epx.1 (6000.2.0f1, 6000.3.0a4)
Couldn't test with: 0.2.0-exp.1 (6000.0.55f1) (Graph Toolkit not supported in this version)
Reproducible on: macOS Sequoia 15.5 (M1 Max), Windows 10
Not reproducible on: No other environments tested
Note: If you save the Graph, restart the Editor and select “Add a Block” on the “ContextTwo” first, the “BlockTwo” will be available, but “BlockOne” will not be available for “ContextOne”
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up
- "GUI Error: Invalid GUILayout" and "NullReferenceException" are thrown when adding Scenes to "Scenes in Baking Set" in Adaptive Probe Volumes
- Inspector window not updating when switching GameObjects in Play Mode while having a VR headset connected
- "UnityException: GetName can only be called from the main thread." erors are thrown when the Shortcuts window is opened and entering Play Mode with a shortcut
- [Android] Light2D visuals stacking over frames when using RenderGraph
Add comment