Search Issue Tracker
In Progress
Votes
0
Found in [Package]
1.0.0
Issue ID
GTFB-1306
Regression
No
BlockNodes are not available in the ContextNode when BlockNodes of another ContextNode is checked beforehand
Reproduction steps:
1. Open the attached “GraphIssue” project
2. Open the “Assets/IssueGraph” Asset using the Graph Editor
3. In the Graph Editor, create a new “ContextOne” Node (Context menu > Create node > ContextOne)
4. Press “Add a Block” on the “ContextOne” Node
5. In the Add a Block window, observe that “BlockOne” is available
6. Create a new “ContextTwo” node (Context menu > Create node > ContextTwo)
7. Press “Add a Block” on the “ContextTwo” Node
8. In the Add a Block window, observe the available Blocks
Expected result: “BlockTwo” Block is available
Actual result: No Blocks are available
Reproducible with: 0.1.0-epx.2, 0.2.0-epx.1 (6000.2.0f1, 6000.3.0a4)
Couldn't test with: 0.2.0-exp.1 (6000.0.55f1) (Graph Toolkit not supported in this version)
Reproducible on: macOS Sequoia 15.5 (M1 Max), Windows 10
Not reproducible on: No other environments tested
Note: If you save the Graph, restart the Editor and select “Add a Block” on the “ContextTwo” first, the “BlockTwo” will be available, but “BlockOne” will not be available for “ContextOne”
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment