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[New Scripting Runtime] Windows x86 Mono build executable fails to start
1. What happenedWindows x86 Mono build executable fails to start. I'm getting 'Failed to load mono'. 2. How we can reproduce it usin... Read more
[UI] Prefab position is not saved when it is applied
Steps to reproduce:1. Open user attached project2. Find the StrikeView prefab in the project, drag it on the canvas3. Notice that th... Read more
Crash if the created asset name is too long
Steps to reproduce:1. Start a new project2. Create any file3. Set the name longer than about 260 characters- Editor crashes at this ... Read more
[PLM] Unity crashes on baking start, when "Stitch Seams" is checked and ...
To reproduce:1. Open attached project "Baking crash.zip".2. Open "Test" scene.3. Go to Lighting Settings, and press "Generate Lighti... Read more
[UI] Realtime Lightmap Visualization for Terrain is not working
Steps for reproduction:1) Download the project below and open the scene2) Generate the lighting with Realtime Gi3) Open Lighting win... Read more
Crash when making a copy of a textured terrain
Steps to reproduce:1. Open QA's attached project2. Create a terrain, add one of the textures in the Assets folder3. Copy the texture... Read more
SpriteAtlas cannot be loaded from an asset bundle which is built from an...
To reproduce:1. Open user's attached project2. Open and play the "Rain" scene Expected result: Sprite is imported from the asset bun... Read more
[Windows] The Editor silently crashes if opening a project from inside a...
Reproduction steps: 1. Create a New Project2. "File" -> "Open Project..." -> Open a project (Can be the same project, but not ... Read more
Unity crashes at mono_class_array_element_size when opening iOS project ...
To reproduce:1. Open attached project Expected result: Unity successfully loads projectActual result: Unity crashes on launch Reprod... Read more
In CustomEditor changes to a Prefab's instance, done after Reverting, ar...
To reproduce:1. Open "start" scene in the attached project.2. Open a window: Problem -> RevertPrefab.3. Drag "obj" from hierarchy... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS