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Unity crashes when particle system with bezier curves is moved on y-axis
Steps to reproduce: 1. Open attached project 2. Select particle system in scene view and move it up or down a bit 3. Start play mode... Read more
AssetImport.assetBundleName doesn't return bundle name for assets locate...
Steps to reproduce: 1. Open attached project 2. In top menu click "SUPPORT/FindBundleName". This will return assetBundleName for "A... Read more
[Editor] Some editor windows are broken after opening an old project wit...
Steps to reproduce: 1. Open attached project 2. You can immediately observe two issues with 'Game View' and 'Project' windows: - B... Read more
[Experimental] Undoing the adding of composite collider crashes in Compo...
How to reproduce: 1. Open user attached project 2. Open scene 'sdagfhg' 3. In hierarchy navigate to Tile map > Layer 4. Remove 'Comp... Read more
Cannot drop sprites into animation window on a New Project to create Spr...
Steps to reproduce: 1. Create a new project 2. Import any sprite 3. Set it's texture type to sprite 4. Create a new GameObject sprit... Read more
MenuItem does not exist after recompiling
(Check the attached *.gif file to see the bug) Reproduction steps: 1. Open the attached project in the editor 2. Make a trivial cha... Read more
[Regression] [OSX] There is an ability to add script with compilation er...
Mac-specific issue: There is an ability to add an uncompilable script to GO. To repro: 1. Create a new project. Create a new GO. ... Read more
Recursive Serialization is not supported error when opening project
To reproduce: 1. Open attached project 2. Observe "Recursive Serialization is not supported" error in console Reproducible: 5.5.0b... Read more
Number of users who have rated the app is much smaller than store's numb...
Reproductions steps: 1) Open "case_834718-Ads.zip" project 2) Build and run "rep" scene on any Android device 3) Press the button 4)... Read more
Renderer.SetPropertyBlock set other instances too
To reproduce: 1. Open attached project 2. Play scene 3. Observe that two object are affected by Renderer.SetPropertyBlock Expected... Read more
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