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0
votes
Fixed

Shaders should not be cached on Vivante GC1000

Android

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Jan 18, 2014

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Version/s: 4.3.3f1

Buggy device drivers with Vivante GC1000 GPU causes problems when shaders are cached. Shader caching should be automatically disable... Read more

0
votes
Fixed

Editing a Polygon Collider 2d in 3d view is broken when z position is not 0

2D

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Jan 17, 2014

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Version/s: 4.3.3f1

To reproduce:1. Open project repro2. Open scene "repro"3. Set the scene view to 3d4. Select "plr". It's a sprite with a polygon coll... Read more

0
votes
Fixed

Project and Hierarchy tab items are no longer "spring-loaded"

Project Browser/Hierarchy

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Jan 17, 2014

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Version/s: 4.5.0a5

To reproduce:1. Open the scene in the attached project2. Ensure that the parent object A has its contents hidden (disclosure triangl... Read more

0
votes
Fixed

A mistake in the NavMeshPath.corners example

Docs - Scripting Reference

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Jan 17, 2014

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Version/s: 4.3.1f1

http://docs.unity3d.com/Documentation/ScriptReference/NavMeshPath-corners.html This:lengthSoFar = Vector3.Distance(previousCorner, c... Read more

0
votes
Fixed

When creating a Scoreloop Social client from the BlackBerry

Blackberry

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Jan 17, 2014

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Version/s: 4.3.3f1

1) What happenedWhen creating a Scoreloop Social client from the BlackBerry plugin, the game crashes always on a real device. Howeve... Read more

0
votes
Fixed

Project fails at AOT cross compile for iOS on Windows when "Script Debug...

Deployment Management

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Jan 16, 2014

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Version/s: 4.3.2f1

Workaround: disable "Script Debugging" in build settings window. Open attached project:1. Open attached project2. Go to Build Settin... Read more

0
votes
Fixed

Sending application to background at the time when splash screen flicker...

WP8

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Jan 16, 2014

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Version/s: 4.3.3f1

Steps to reproduce:1. Build and run any project2. While app is loading, it will blink once during splashscren. As soon as it blinks ... Read more

0
votes
Fixed

Shader bug on device with feature level 9.3

Windows Store Apps

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Jan 16, 2014

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Version/s: 4.2.2f1

Unity Editor correctly renders shaders compiled in shader model 3.0 when in DirectX 11 9.3 graphics emulation mode on PC. When shade... Read more

1
votes
Fixed

Documentation for TextMesh.richText is messed up

Docs - Scripting Reference

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Jan 16, 2014

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Version/s: 4.5.0a5

http://docs.unity3d.com/Documentation/ScriptReference/TextMesh-richText.html - the description there has a lot of html symbols like ... Read more

0
votes
Fixed

Incorrect resolution after snapping application's window

Windows Store Apps

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Jan 15, 2014

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Version/s: 4.3.3f1

While Unity shows splash screen, snap application's window to left/right. After splash screen, application shows full screen (full w... Read more

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