Search Issue Tracker

0
votes
Fixed

[Device Simulator] Internet Reachability dropdown properties are not nic...

UI Toolkit Controls

-

Apr 26, 2023

-

Version/s: 2022.1.0a6, 2022.2.17f1, 2023.1.0b14, 2023.2.0a12, 2023.3.0a3, 6000.0.0b11

Steps to reproduce:1. Open any project2. Go to Window>General>Device Simulator3. Enable Control Panel in the top right corner4... Read more

7
votes
Fixed

VFX file gets modified without making changes when saving project

Visual Effects

-

Dec 13, 2022

-

Version/s: 2021.3.15f1, 2022.1.24f1, 2022.2.1f1, 2023.1.0a23, 2023.2.0a1, 2023.3.0a1, 6000.0.0b11

Reproduction steps:1. Upload the attached project “ModifiedVFXBug” folder to a local repository using the preferred version control ... Read more

1
votes
Fixed

In UI Toolkit SliderInt any value from 0 to 1 can be selected when clic...

UI Toolkit Controls

-

Dec 13, 2022

-

Version/s: 2021.3.14f1, 2022.1.23f1, 2022.2.0f1, 2022.3.13f1, 2023.1.0a20, 2023.2.0a1, 2023.3.0a3, 6000.0.0b1

Steps to reproduce:1. Open the “UiTest” project2. Open the “SampleScene” Scene3. Enter Play Mode4. Click on the middle of the Slider... Read more

0
votes
By Design

UI Toolkit Button doesn't revert its background color when the cursor is...

UI Toolkit Framework

-

Dec 13, 2022

-

Version/s: 2021.3.15f1, 2022.1.1f1, 2022.1.24f1, 2023.1.0a23

Reproduction steps: Open the attached “UITKTest.zip” project Open the “/Assets/Scenes/SampleScene.unity” Scene Enter the Play Mode H... Read more

0
votes
Fixed

URP Depth texture not rendering properly when built in WebGL

WebGL

-

Dec 13, 2022

-

Version/s: 2021.3.16f1, 2022.1.24f1, 2022.2.0b11

Reproduction steps: Open the attached project “WebGL_Repro“ Build And Run the project for WebGL (File > Build And Run) Observe th... Read more

7
votes
By Design

CopyDepth pass fails when Renderer Feature is requiring Depth and Normals

Universal RP

-

Dec 14, 2022

-

Version/s: 2020.3.41f1, 2021.3.14f1, 2022.1.24f1, 2022.2.1f1, 2023.1.0a21, 2023.3.0a4

Steps to reproduce:1. Open the “CopyDepthPass_Bug” project2. Observe the Game view Expected result: The cube is not blurryActual res... Read more

0
votes
By Design

Data type compiles to uint when declaring a struct in a shader

Shader System

-

Dec 14, 2022

-

Version/s: 2020.3.42f1, 2021.3.15f1, 2022.1.24f1, 2022.2.0f1, 2023.1.0a22

Steps to reproduce:1. Open the “NMShader” project2. Open the “KeepItReal” shader in Assets/Shaders3. Observe the code where the stru... Read more

1
votes
Fixed

Multiscene lightmaps are swapped when entering the Play Mode for the fir...

Progressive Lightmapper

-

Dec 14, 2022

-

Version/s: 2020.3.43f1, 2021.3.15f1, 2022.1.24f1, 2022.2.1f1, 2023.1.0a23, 2023.2.0a1

Reproduction steps:1. Open the attached project “LightRepro”2. Unload and Load SampleScene1 via Hierarchy3. Enter the Play Mode Expe... Read more

3
votes
Not Reproducible

Warning "Registering a native texture with depth=0 while the actual text...

DirectX11

-

Apr 21, 2023

-

Version/s: 2022.1.21f1, 2022.2.0b12, 2023.1.0a15, 2023.2.0a1, 2023.3.0a3, 6000.0.0b11, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1

Note: this bug was split off from https://jira.unity3d.com/browse/UUM-22094 because it exclusively concerned DX11.(UUM-22094 fixes t... Read more

0
votes
Fixed

[WebGL] Addressables are not loaded in Build

WebGL

-

Dec 16, 2022

-

Version/s: 2022.1.23f1

Reproduction steps:1. Open the attached “My project.zip“ project2. Open “SampleScene” scene3. Switch platform to WebGL4. Build and R... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.