Search Issue Tracker
Duplicate
Votes
0
Found in
2021.3.10f1
2022.1.22f1
Issue ID
UUM-21063
Regression
Yes
Player crashes when closing the Player and the Scene has missing prefabs
How to reproduce:
1. Open the project “IN_20944“
2. Open “IN-20944_Crash Scene” Scene
3. Press File → Build Settings → Build
4. Run the Build
5. Close the player window
Expected result: the Player doesn’t crash
Actual result: the Player crashes
Reproducible with: 2021.2.11f1, 2021.3.10f1, 2022.1.22f1
Not reproducible with: 2020.3.41f1, 2021.2.10f1, 2021.3.11f1, 2021.3.13f1, 2022.2.0b14, 2023.1.0a18
Reproducible on: Windows 10 Pro
Note: couldn’t test when pressing “Build And Run” due to compiler errors
First line of the stack trace:
0x00007FFD0344A3D9 (UnityPlayer) (function-name not available)
0x00007FFDBFA9E858 (USER32) CallWindowProcW
0x00007FFDBFA9E3DC (USER32) DispatchMessageW
0x00007FFDBFAB0C03 (USER32) SendMessageTimeoutW
-
Resolution Note:
null
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-2546
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ResolveUsePasses now extracts passes from all subshaders including fallbacks, in contrast to documented behaviour
- [UIBuilder] Changes aren't detected on types implementing IList
- [HDRP] Text is rendered with artefacts when using STP and resolution scale is set a float value
- [Settings Search] Search results not always matching search term correctly
- Crash on memcpy when opening a project that loads TSS files
This is a duplicate of issue #UUM-2546