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[Windows, Terrain] Error messages generated for every crunched terrain t...
To reproduce: 1. Open the attached project 2. Make sure the Terrain's texture is using Crunch Compression 3. Play the scene Expecte... Read more
[Shortcut Manager] Shift + Space doesn't work
Steps to reproduce : - try to maximize any window with shift + space and notice it won't work *Note : Regression from 2018.1. Read more
Saving/applying changes to assets multiple times in editor slightly modi...
To reproduce: 1. Open project 2. Open the RaceEventPinView.prefab on a text editor. 3. Copy the line 24290 to a new file. 4. Open th... Read more
[IL2CPP] Build is crashing with generic layouted structure
Steps to reproduce: 1. Open user attached project 2. Select Android platform 3. Build & Run Expected result: IL2CPP builds should n... Read more
Full Body IK - C# Jobs Unity Crash when trying to re-parent Hinge Effect...
Full Body IK - C# Jobs Unity Crash when trying to re-parent Hinge Effector to Hand Effectors using the Animation C# jobs Example Us... Read more
Editor and Standalone Game view stuttering
Reproduction steps for Editor: 1. Open "MinimalRepro.zip" project 2. Enter Play mode 3. See that the game is stuttering 4. Double L... Read more
OnSceneGUI isn't called for a game object when the inspector is locked o...
Repro steps: 1. Open user attached project "OnSceneGUINotCalled" 2. Open scene "SampleScene" 3. Select "Test Object" in the Hierarch... Read more
Entering a BlendTree node creates DefaultAvatar(Clone)AnimatorPreview GO...
When you double-click on a BlendTree node in an Animator controller, a "DefaultAvatar(Clone)AnimatorPreview" GO is created in the Hi... Read more
Tile Asset icons in Project window are dark when project is created usin...
How to reproduce: 1. Open the attached project (created using the Lightweight RP template) 2. Open the Tile Palette window 3. Create... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects