Search Issue Tracker
[XR][Multiview] Left eye isn't rendered on Quest when Post Processing is...
Repro steps:1. Open attached project2. Build and Run on Quest Actual: The left eye is blank Reproducible with: 2019.4.0f1, 2020.1.0b... Read more
Post Processing Stack Effect does not work in build when using Beautify ...
How to reproduce:1. Open the attached 'Beautify_2019.1.0f2.zip' project2. Run the build3. Compare Editor Game and Build views Expect... Read more
"Invalid pass number (1) for Graphics.Blit (Material "(Unknown material)...
Reproduction steps:1. Build bundles for the editor (WindowsStandalone or MacStandalone)2. Install Post Processing stack 2.0.17-previ... Read more
[Lumin] Using Post processing results in black screen
Reproduction steps: 1. Open "PostProcessingTest.zip" project2. Build for Magic Leap Lumin3. Launch build Actual Result: Black Screen... Read more
[M1] Object with Transparent / Fade Material shows through opaque object...
How to reproduce:1. Open the user's attached project "ssr transparency issue.zip"2. Build and Run Expected result: The object with T... Read more
[iOS] [Post Processing] Ambient Occlusion does not work
To reproduce:1. Open project2. Build and run on iOS device Expected vs Actual: Game view should look identical in editor and iOS bui... Read more
[Post-Processing][AR][Android] Using Post-Processing inverts Face Points...
Reproduction steps:1. Open "1196111" project2. Build & Run for Android3. Point the phone's camera at a face4. Notice that the fa... Read more
[VR][LWRP][Post Processing]Depth texture is rendered twice for each eye ...
How to reproduce:1. Open the user's project2. Open the "Scenes/SampleScene" scene3. Select the Post-process Volume in the Hierarchy4... Read more
[PostProcessing] [Ambient Occlusion] Ambient Occlusion result incorrect
How to reproduce:1. Open the attached project2. Go to the Hierarchy window/KFS_Framework_v2.0/VRRigMaltiplayer/Head3. Go to the Insp... Read more
Custom Image Effect for Post Processing Stack fails to load in build
Steps to reproduce:1. Open attached project "CustomRepro.zip"2. Observe Game View3. Build and Run Expected result: Built game should... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Destroying assets is not permitted to avoid data loss” error thrown when creating a second Tile Palette Brush Pick Asset
- The “Copy to clipboard” button has no hover or click animations when hovering and clicking the “Copy to clipboard” button after selecting an issue from the “Code” tab of the Project Auditor window
- Saved Tile Palette Brush List items become malformed causing the list to become cut off when decreasing the Pick size with the slider
- Foldout triangle icons and the foldouts titles are not aligned/centered in the “Assembly” and “Areas” Filter windows of the Project Auditor window
- High MeshSkinning duration when using Vulkan