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[XR][Post Processing] Image has horizontal blur when using built-in XR S...
How to reproduce: 1. Open SampleScene from "SinglePassBlur.zip" 2. Start Play mode 3. Inspect text in Game view while toggling Post-... Read more
Post Processing Stack Effect does not work in build when using Beautify ...
How to reproduce: 1. Open the attached 'Beautify_2019.1.0f2.zip' project 2. Run the build 3. Compare Editor Game and Build views Ex... Read more
"Invalid pass number (1) for Graphics.Blit (Material "(Unknown material)...
Reproduction steps: 1. Build bundles for the editor (WindowsStandalone or MacStandalone) 2. Install Post Processing stack 2.0.17-pre... Read more
[Lumin] Using Post processing results in black screen
Reproduction steps: 1. Open "PostProcessingTest.zip" project 2. Build for Magic Leap Lumin 3. Launch build Actual Result: Black Sc... Read more
Game build appears black when Post Processing layer on Camera is used
Reproduction steps: 1. Open user's attached project 2. In Hierarchy go to the Main Camera object 3. In the inspector make sure that ... Read more
[iOS] [Post Processing] Ambient Occlusion does not work
To reproduce: 1. Open project 2. Build and run on iOS device Expected vs Actual: Game view should look identical in editor and iOS ... Read more
[Post-Processing][AR][Android] Using Post-Processing inverts Face Points...
Reproduction steps: 1. Open "1196111" project 2. Build & Run for Android 3. Point the phone's camera at a face 4. Notice that the fa... Read more
[VR][LWRP][Post Processing]Depth texture is rendered twice for each eye ...
How to reproduce: 1. Open the user's project 2. Open the "Scenes/SampleScene" scene 3. Select the Post-process Volume in the Hierarc... Read more
Color grading and texture rendering issues while in Play Mode in a speci...
Reproduction steps: 1. Open the attached “repro_IN-85043“ project 2. Open the “Assets/Core/Scenes/Main.unity“ Scene 3. Enter the Pla... Read more
Custom Image Effect for Post Processing Stack fails to load in build
Steps to reproduce: 1. Open attached project "CustomRepro.zip" 2. Observe Game View 3. Build and Run Expected result: Built game sh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Assertion failed on expression” errors thrown when undoing Nodes creation with keyboard shortcut
- Crash on various stack traces when using Texture2D.CreateExternalTexture() while rendering
- Clicking on section text in Node Library > Context folder throws NullReferenceException errors
- Node Library window sections text in Context folder are not visible when Editor is set to Light Theme
- "Scene Depth Difference" Node has an input Port which is called Position WS, directly referring to the World Space Position, when only the View Space Position can reflect if the object's depth is below or above the Plane