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Altitude Heatmap is not drawn on the Terrain's surface when using the "3...
Reproduction steps: 1. Open the attached “IN-54298 Terrain Altitude Heatmap Bug 2.zip“ project 2. Open the “OutdoorsScene” 3. Mov... Read more
[Terrain Tools] Toolbox Utilities: Splitting terrain with heightmap reso...
When trying to split a terrain in which the heightmap is too small to divide itself into each individually split terrain you get gap... Read more
[Terrain Tools] Terrain Visualization (altitude heatmap): saving terrain...
Saving terrain visualization settings resets the terrain visualization to grey Repro: 1. Enable Visualization 2. Save Preset Expec... Read more
[Terrain Tools] Very large brush sizes or small terrains with normal bru...
Very large values for brush size (with modified range) or small terrains with normal brush size causes console errors Repro 1. Set ... Read more
Unsupported texture formats are shown when trying to export a texture to...
Steps to reproduce: 1. Open the attached “TerrainTools.zip” project 2. Open “Assets/Settings/Noise/Fire Noise Settings.asset” in the... Read more
[Linux] Editor crashes when loading Layer palette profile
Reproduction steps: 1. Open the attached project "Repro.zip" 2. Open scene "test": Project window > Assets > test.unity 3. Select "T... Read more
[TerrainTools] Painting Performance appears to regress with TerrainTools...
When painting with the TerrainTools package installed, a swipe action across a Terrain object will result in very clear gaps of cove... Read more
[Terrain Tools] Erosion RenderTexture leaks
We found more leaks in the Erosion painting tools Read more
[Terrain] "Cancelling Display Dialog" error in the Console when trying t...
Steps to reproduce: 1) Download attached project and open in Unity 2) Open TerrainScene scene 3) Select Terrain GameObject in the I... Read more
[Terrain Tools] Using Terrain Split will automatically turn on Draw Inst...
When a user splits a Terrain object that has Draw Instanced turn off, the Draw Instanced setting will become checked. Repro Steps: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
- Custom attributes are not properly converted to subgraphs