Search Issue Tracker
Won't Fix
Won't Fix in 5.0.X
Votes
0
Found in [Package]
3.0.2-preview.3
4.0.3
5.0.0
Issue ID
WBTRB-59
Regression
No
"Opacity As Density" feature becomes disabled on textures when the fifth texture is added in Layer Palette for painting terrain
Reproduction steps:
- Open the “OpacityTest” project
- Open the “SampleScene” scene
- In the Hierarchy click on “TEST_TERRAIN” GameObject
- In the Inspector click on the “Paint Terrain” button
- Select “Paint Texture” mode under the “Paint Terrain” button
- In the “Layer Palette” section click on “Add Layer”
- Select any available texture asset
- Observe the Game view
Expected result: Grass texture is unchanged, looks blocky and pixelated
Actual result: Grass texture is changed, looks smooth
Reproducible with: 3.0.2-preview.3 (2020.3.39f1), 4.0.3 (2021.3.10f1, 2022.1.16f1), 5.0.0-pre.4 (2022.2.0b8, 2023.1.0a10)
Reproduced on: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
Resolution Note:
Opacity as density is not supported on 5 layers or more.
Resolution Note (5.0.X):
Opacity as density is not supported on 5 layers or more.