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[Addressables] "Addressables.LoadSceneAsync" is not updated when an exce...
Reproduction steps:1. Open "1193871" project2. Rebuild Addressables3. Enter Play mode Expected Result: Error log is thrown ("No Issu... Read more
[Addressables] A scripted object has a different serialization layout wh...
How to reproduce:1. Open the repro project ("Case-1122461.zip")2. Open the Addressable tab3. Select AAS Profile to local4. Build pla... Read more
"NullReferenceException" is thrown when calling Addressables.LoadAssetAs...
How to reproduce:1. Open the attached project "AddressablesReproduceIssue.zip"2. Enter Play Mode3. Click the "Initialize Async" butt... Read more
[Addressables] Addressables are not using a Custom AssetBundle Provider ...
Reproduction steps:1. Open the attached project "AddressablesBug.zip"2. Delete old AddressableAssetsData folder3. Create Addressable... Read more
[iOS] XR Reference Image Library fails to properly load when loaded thro...
How to reproduce:1. Open the attached Project "AddressablesXR"2. Change the Target Platform to iOS2. Open the Addressables Groups Wi... Read more
Buttons in the "Assets with update issues" window block information when...
Reproduction steps:1. Open the attached project “CutOffRepro”2. Open the Addressables Groups window (Window > Asset Management &g... Read more
AssetBundles have missing meshes when building with static batching enabled
How to reproduce:1. Open the attached “MSGVProject” project2. Select “Window” → “Asset Management” → “Addressables” → “Groups” in th... Read more
NullReferenceException and TreeView errors are thrown when assigning an ...
How to reproduce:1. Open the “AssetReferenceT_repro.zip“ project2. In the Project window click on the “MyScriptableObject_1“ asset3.... Read more
AsyncOperationHandle.PercentComplete always returns 0 when loading from ...
Reproduction steps:1. Open the attached project "ADDR-2947 repro.zip"2. Click “Build > New Build > Default Build Script” in th... Read more
Addressable Assets: After Releasing and calling Resources.UnloadUnusedAs...
How to reproduce:1. Open the attached "AddressablesTest.zip" project2. Open Window > Asset Management > Addressable Assets win... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously when using specific Project Settings and Anti-aliasing is enabled
- Inconsistent help box font size in Project Settings window
- Local package MonoBehaviour scripts appear as missing after updating the project when the project and package paths share the same prefix
- AssetBundle Variants do not switch when a Sprite (2D and UI) texture is referenced from a Material
- Location tooltip in the Viewport of UI Builder window does not update when the UI Document Asset is moved to a different location