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[Addressables] "Addressables.LoadSceneAsync" is not updated when an exce...
Reproduction steps: 1. Open "1193871" project 2. Rebuild Addressables 3. Enter Play mode Expected Result: Error log is thrown ("No ... Read more
[Addressables] A scripted object has a different serialization layout wh...
How to reproduce: 1. Open the repro project ("Case-1122461.zip") 2. Open the Addressable tab 3. Select AAS Profile to local 4. Build... Read more
JsonReaderException error is logged in the Console when the size of the ...
Reproduction steps: 1. Open the attached project “ReproProj“ 2. Go to the Edit > ProjectSettings > Services 3. Select your organi... Read more
[Addressables] Addressables are not using a Custom AssetBundle Provider ...
Reproduction steps: 1. Open the attached project "AddressablesBug.zip" 2. Delete old AddressableAssetsData folder 3. Create Addressa... Read more
Build>Default Build Script results in an error when attempting to build ...
Steps to reproduce: 1. Open the attached project 2. Open Window>Asset Management>Addressables>Groups 3. In the opened window, c... Read more
Changing addressableNames doesn't trigger bundle rebuild
To reproduce: 1) Open attached project and scene 2) In Editor/BuildBundles.cs, change the addressableNames to be "test1/girl2" 3) Sa... Read more
Error when loading remote content with usernames containing ".hash"
Reproduction steps: 1. Create a new user for your os that has “.hash“ in the name 2. Open the attached project “ErrorRepro“ 3. En... Read more
Addressbles.InitializeAsync handle Status returns Success when the remot...
Reproduction steps: 1. Open the attached project “AddressableBugReproduce.zip” 2. Click “Build > New Build > Default Build Script”... Read more
Addressable Assets: After Releasing and calling Resources.UnloadUnusedAs...
How to reproduce: 1. Open the attached "AddressablesTest.zip" project 2. Open Window > Asset Management > Addressable Assets window ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GUIUtility.hotControl controlID value does not change when clicking with the Left Mouse Button
- ScriptableObject.OnDestroy is not called after Respouces.UnloadUnusedAssets
- UI stops rendering when WaterSurface's Caustics are enabled
- Black screen frame appears in the WebGL Player when the Unity loading screen is over
- Crash on WriteParticleLineVertex when the "Generate Lighting Data" property is enabled in the Particle System