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[Addressables] "Addressables.LoadSceneAsync" is not updated when an exce...
Reproduction steps: 1. Open "1193871" project 2. Rebuild Addressables 3. Enter Play mode Expected Result: Error log is thrown ("No ... Read more
[Addressables] A scripted object has a different serialization layout wh...
How to reproduce: 1. Open the repro project ("Case-1122461.zip") 2. Open the Addressable tab 3. Select AAS Profile to local 4. Build... Read more
[Android] Unnecessary "android.permission.INTERNET" permission is being ...
How to reproduce: 1. Create an empty project on an Android Platform 2. Open the Package Manager 3. Install the Localization package ... Read more
[Addressables] Addressables are not using a Custom AssetBundle Provider ...
Reproduction steps: 1. Open the attached project "AddressablesBug.zip" 2. Delete old AddressableAssetsData folder 3. Create Addressa... Read more
System.NullReferenceException when building an Addressables Group when u...
Reproduction steps: 1. Open the “DOTSWorkspace” Project 2. In the top menu select Window > Asset Management > Addresables > Groups 3... Read more
2022 02 20 TEST - 21
Steps r 5 5 6 7 7 Read more
"Check for content updates" doesn't work when "Include Addresses in Cata...
Reproduction steps: 1. Open the attached project 2. Open "Window -> Asset Management -> Addressables -> Groups" 3. Make a new bui... Read more
[Entities] Content fails to load in Player when using ENABLE_CONTENT_DEL...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/boot.unity” Scene 3. In Hierarchy, select “Game... Read more
Addressables Custom Build and Load Paths are set to NULL when reimportin...
Reproduction steps: # Open the user’s attached project # Select “Assets/AddressableAssetsData/AssetGroups/Default Local Group” ... Read more
Addressable Assets: After Releasing and calling Resources.UnloadUnusedAs...
How to reproduce: 1. Open the attached "AddressablesTest.zip" project 2. Open Window > Asset Management > Addressable Assets window ... Read more
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