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[Addressables] "Addressables.LoadSceneAsync" is not updated when an exce...
Reproduction steps:1. Open "1193871" project2. Rebuild Addressables3. Enter Play mode Expected Result: Error log is thrown ("No Issu... Read more
[Addressables] A scripted object has a different serialization layout wh...
How to reproduce:1. Open the repro project ("Case-1122461.zip")2. Open the Addressable tab3. Select AAS Profile to local4. Build pla... Read more
Initialize Synchronously locks the player
Steps to reproduce: 1. Open attached project 2. Create a windows player build. 3. Start the build. The game will not start. 4. Go in... Read more
[Addressables] Addressables are not using a Custom AssetBundle Provider ...
Reproduction steps:1. Open the attached project "AddressablesBug.zip"2. Delete old AddressableAssetsData folder3. Create Addressable... Read more
SubScene is not displayed when Scene containing the SubScene is loaded w...
Reproduction steps:1. Open the attached “ecs-addressables.zip” project2. Open the “Assets/Scenes/BootScene.unity” Scene3. Open the A... Read more
"Assigned editorAsset does not match type UnityEngine.Sprite" warning wh...
How to reproduce:1. Create a 2D project2. Create a ScriptableObject Script (Create > Scripting > ScriptableObject)3. Make a pu... Read more
"ArgumentNullException: Value cannot be null." when using AssetReference...
How to reproduce:1. Open the attached project "DefaultProjectURP.zip"2. Select Assets/Scripts/SOs/TestSO.asset3. Drag and drop Cube_... Read more
Addressables Custom Build and Load Paths are set to NULL when reimportin...
Reproduction steps: Open the user’s attached project Select “Assets/AddressableAssetsData/AssetGroups/Default Local Group” In the In... Read more
Addressable Assets: After Releasing and calling Resources.UnloadUnusedAs...
How to reproduce:1. Open the attached "AddressablesTest.zip" project2. Open Window > Asset Management > Addressable Assets win... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server