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Real delta time is different than deltaTime and uscaledDeltaTimeFixed wh...
Reproduction steps:1. Open the attached project "ReproProj"2. Open Build Profiles (File > Build Profiles)3. Build and run the “Sc... Read more
An "Assertion failed on expression" error is thrown when building an Ass...
How to reproduce:1. Open the attached "IN-107113" project2. In the project tab, open the "prefab" folder3. Right click on the "test"... Read more
Long tag names break tag validation popup UI
Steps to reproduce: Create a project Add a cube (or any other object) in the "Hierarchy" window Go to the "Inspector" window Find th... Read more
Light theme icon set missing for Decal inspector
Steps to reproduce:1. Create a new Unity project2. Make sure that Editor theme is set to Light3. In Hierarchy window add “URP Decal ... Read more
Layer Collision Matrix expansion causes extra scrollbar in Physics Settings
Steps to reproduce: Create a project Go to "Edit" -> "Project Settings" Select the "Settings" item listed under the "Physics" Obs... Read more
[iOS] A GameObject becomes invisible when setting "AROcclusionManager.en...
How to reproduce:1. Open the “AROcculusionSample.zip“ project2. Open the “SampleScene“3. Build for iOS4. Open the “Unity-iPhone.xcod... Read more
Excessive CPU usage happens when a Mesh Collider is attached to imported...
How to reproduce:1. Open the attached “IN-105787” project2. Open the “Test” Scene and and expand the foldout in the Hierarchy3. Enab... Read more
An extra not needed scrollbar becomes visible in the preset "Inspector" ...
Steps to reproduce: Create a project Go to "Edit" -> "Project Settings" Select the "Tag and Layers" Click the "Preset" creation b... Read more
Crash with multiple stacktraces when rendering large models
Reproduction steps:1. Open the attached project "CrashRepro"2. Drag the fbx files from “Redacted“ into the scene3. Move the scene vi... Read more
[VFX] Creating a long Group Node name breaks nodes boarders
Steps to reproduce:1. Create a new Unity unity project2. Create a VFX Graph Asset3. Open VFX Graph4. Create a Group Node5. Copy “New... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open