Search Issue Tracker
Fixed
Fixed in 6.2.1, 6.3.0, 6.4.0-pre.1
Votes
6
Found in [Package]
6.2.0
6.3.0
6.4.0-pre.1
Issue ID
ARKB-93
Regression
Yes
[iOS] A GameObject becomes invisible when setting "AROcclusionManager.enabled" to false on a LiDAR-equipped device
How to reproduce:
1. Open the “AROcculusionSample.zip“ project
2. Open the “SampleScene“
3. Build for iOS
4. Open the “Unity-iPhone.xcodeproj“ in Xcode
5. Build to device
6. Press the “Raycast” button
7. Press the “OcclusionSwitch“ button
Expected result: The cube does not become invisible
Actual result: The cube becomes invisible
Reproducible with: 6.1.0-pre.4, 6.1.0-pre.5, 6.1.0 (6000.0.53f1), 6.1.1 (6000.1.11f1), 6.2.0 (6000.0.53f1, 6000.1.11f1, 6000.2.0b9, 6000.3.0a1)
Not reproducible with: 6.0.6, 6.1.0-pre.3 (6000.0.53f2)
Could not test with: 2022.3.64f1 (The “Unity-iPhone.xcodeproj“ is throwing errors I could not resolve)
Reproducible environment: macOS 15.4.1 (M4 Max)
Not reproducible environment: No other environment tested
Reproducible with these devices:
VLNQA00416, iPhone 13 Pro (MLVA3ET/A), CPU: Apple A15 Bionic, OS: 16.1.1
VLNQA00494, iPhone 14 Pro Max (MQ9T3PX/A), CPU: Apple A16 Bionic, OS: 16.3.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
Add comment