Search Issue Tracker
Fixed
Fixed in 1.23.1, 2.7.0
Votes
0
Found in [Package]
1.25.1
2.6.0
Issue ID
ADDR-4027
Regression
Yes
An "Assertion failed on expression" error is thrown when building an AssetBundle and two assets have the same name
How to reproduce:
1. Open the attached "IN-107113" project
2. In the project tab, open the "prefab" folder
3. Right click on the "test" prefab
4. In the context menu, navigate to AssetBundles > Build AssetBundles from Selection
5. Observe the Console
Expected result: AssetBundle is built, no errors are thrown
Actual result: An "Assertion failed on expression" error is thrown, AssetBundle is still built
Reproducible with: 2022.2.0a9 (941928b624d9), 2022.3.64f1, 6000.0.53f1, 6000.1.11f1, 6000.2.0b9, 6000.3.0a1
Not reproducible with:2022.2.0a8
Reproducible on: Windows 11
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment