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Duplicate
Votes
2
Found in
6000.1.11f1
6000.2.0b9
6000.3.0a1
Issue ID
UUM-111263
Regression
Yes
Crash with multiple stacktraces when rendering large models
Reproduction steps:
1. Open the attached project "CrashRepro"
2. Drag the fbx files from “Redacted“ into the scene
3. Move the scene view camera or try to zoom in and out until it crashes
Alternatively:
1. Open the attached project "CrashRepro"
2. Select one of the .fbx files and rotate the model around in the asset preview of the inspector window by holding right-click and moving the mouse (seems to crash more consistently if the window is larger)
Expected result: fbx files are imported
Actual result: Editor crashes when rendering the fbx files in the scene
Reproducible with: 6000.1.0b7, 6000.1.11f1, 6000.2.0b9, 6000.3.0a1
Not reproducible with: 6000.0.53f1, 6000.1.0b6
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Notes:
Could not reproduce the crash with DX11 or Vulkan (some flickering occured but seemed toi recover without crashing)
Reextract the project for every version; downgrading can cause it to stop reproducing
Mostly crashes within a minute, but has taken up to ten minutes of moving around for some versions
Alternative steps reproduce the crash faster since the editor becomes slow due to the large models
The scene view window being visible appears to be necessary to reproduce, even when rotating the model in the preview
First few lines of stack trace:
{noformat}0x00007FFB1DCBDD8F (Unity) GfxTaskExecutorD3D12::RunTask
0x00007FFB1DCC09DE (Unity) GfxTaskExecutorD3D12::Task
0x00007FFB1D8C5BEE (Unity) Thread::RunThreadWrapper{noformat}
{noformat}0x00007FFFC169A53F (Unity) GfxDeviceD3D12Base::DrawBuffersCommon
0x00007FFFC169A04C (Unity) GfxDeviceD3D12Base::DrawBufferRanges
0x00007FFFC169A329 (Unity) GfxDeviceD3D12Base::DrawBuffers
0x00007FFFC2E3303D (Unity) GfxDeviceWorker::RunCommand
0x00007FFFC2E367BC (Unity) GfxDeviceWorker::RunExt
0x00007FFFC2E368EF (Unity) GfxDeviceWorker::RunGfxDeviceWorker
0x00007FFFC12D5BEE (Unity) Thread::RunThreadWrapper
0x00007FF8E2F9E8D7 (KERNEL32) BaseThreadInitThunk
0x00007FF8E3C3C5DC (ntdll) RtlUserThreadStart{noformat}
{noformat}0x00007FFFC10E29E2 (Unity) DebugDidSyncFence_NoLock
0x00007FFFC10E28BC (Unity) DebugDidSyncFence
0x00007FFFC10EBADF (Unity) CompleteFenceInternal
0x00007FFFC16CD9F8 (Unity) GfxTaskExecutorD3D12::RunTask
0x00007FFFC16D09DE (Unity) GfxTaskExecutorD3D12::Task
0x00007FFFC12D5BEE (Unity) Thread::RunThreadWrapper
0x00007FF8E2F9E8D7 (KERNEL32) BaseThreadInitThunk
0x00007FF8E3C3C5DC (ntdll) RtlUserThreadStart{noformat}
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Resolution Note:
This has already been fixed under another bug ticket: https://jira.unity3d.com/browse/UUM-110198.
Duplicate of another internal issue: UUM-110198: [DX12] Crash with Native Jobs on extended running