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OnTriggerStay does not get called at all
To reproduce:1. Open attached project2. Open scene Test3. Enter play mode, note the logs - they only print the OnTriggerEnter but no... Read more
3D colliders have higher priority than 2D when dealing with mouse clicks
Steps to reproduce:1. Create a project which has two gameobjects with two colliders attached - one 3D and one 2D. Both objects shoul... Read more
Shader compilation fails on TI OMAP 4430 SoC (PowerVR SGX 540)
Reproduced on:Amazon Kindle Fire (blaze, first generation) with Android 2.3.4 Not reproduced on:Google Nexus 5 with Android 4.4.2 Re... Read more
Sprite renderer sorting layers don't work
To reproduce:1. Open attached project2. Open scene test3. Set the sorting layer of sprites 0 to 2 to layer14. Set the sorting layer ... Read more
Playing a full-body additive animation causes the character to slide aro...
Steps to reproduce : - import the project attached- add the "AGE_M_Soldier_Body" to the scene- add the "New Animator Controller" to ... Read more
ANR on OUYA console under heavy gamepad activity
Application gets killed when input events are created simultaneously with a left analog stick and a touchpad on the Ouya controller.... Read more
Crash when adding an animation to the motion field of a Blend Tree
Steps to reproduce : - import the project attached- create a new animation controller- create a new blend tree and double click it t... Read more
On Android, OnApplicationFocus(false) is not called before an app enters...
With Unity 4.2.2 the onApplicationFocus with a value "false" was called when the application was sent to the background and then onc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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