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Particle System emits particles in wrong direction when using Shape Rota...
How to reproduce: 1. Open user's project ("ParticleRotationReport.zip") 2. Open scene "ParticlesRotation" 3. Select "UseShapeRotatio... Read more
.NET serialization values are always set to null in .NET 4.x Equivalent
How to reproduce: 1. Open given Unity project 2. Make sure that the Scripting Runtime Version in the project settings is set to .NET... Read more
Occlusion Culling information not updated until Game window becomes visible
How to reproduce: 1. Create new project and have scene with some objects (mark static) OR use the repro project attached in comment ... Read more
Import of assets cannot be cancelled without closing the whole Editor
To reproduce: 1. In a new project, import the attached package (testPackage.unitypackage) 2. When the progress bar says "Importing ... Read more
RawImage creates error message Assertion failed on expression: 'texture-...
To reproduce: 1. Open the project, attached by the user (BugValidate.zip) 2. Observe the console 3. Select RawImage game object in ... Read more
Editor crash on (mono-2.0-bdwgc) "do_mono_metadata_type_equal" when play...
Steps to reproduce: 1. Open user's attached project 2. Open scene "Voxel Volume Testing" 3. Press Play 4. Observe the crash (If the ... Read more
[Android] "Performing stop of activity that is already stopped" thrown w...
Reproduction steps: 1) Download and open attached project from OC 2) Setup Android player settings with given (in edit field) bundle... Read more
Crash when reloading shader
When relaoding a shader that keeps erroring, Unity 2018.1 sometimes crashes. Repro steps: - Use Scene 3 - Open testy.shader with V... Read more
[Mac] Class using inheritance with a generic type constraint causes crashes
Steps to reproduce: 1. Open attached project 2. Run Scenes\Setup Scene 3. Enter Play mode Expected result: no crash Actual result: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects