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[SDL Platforms] Screen.dpi is Always Returning 0
Steps to reproduce: Create a Unity project and add a Monobehavior that prints the value of Screen.dpi Build and run the application ... Read more
[Search] Filtering by interface type does not work.
Steps to reproduce: Open or create any project. Open or create any scene. Create a component that inherits from an interface called ... Read more
Compute and graphics queues are not run asynchronously when asynchronous...
How to reproduce:1. Open the attached “IN-101628” project2. Navigate to Edit → Project Settings → Graphics → Asynchronous Compute Sh... Read more
Crash on RendererScene::NotifyInvisible when switching QualitySettings o...
Reproduction steps:1. Open the attached project "CrashRepro"2. Enter play mode3. Press the “Space“ key on the keyboard until game vi... Read more
Crash on mono_class_inflate_generic_method_full_checked when accessing s...
How to reproduce:1. Open the attached “IN-104068.zip” project2. Open the “SampleScene” 3. Enable Debug Mode4. Enter Play Mode5. Obse... Read more
URP Deferred GBuffer indicies for Rendering Layers and Shadowmask are sw...
How to reproduce:1. In Unity Hub create a new “Universal 3D sample“ project2. Open the project3. Open “GardenScene“ scene in Assets ... Read more
[MacOS] NaN value appears in a shader when using the EmissionTint parame...
Steps to Reproduce:1. Open the “user’s attached project”2. Open “SampleScene”3. Observe the “Cube” GameObject through the Game view ... Read more
Debug Console does not reappear when disabling and re-enabling Debug.dev...
Reproduction steps:1. Open the attached project "ReproProj"2. Open Build Profiles (File > Build Profiles)3. Build and run the “/A... Read more
Crash on RaiseException when entering Play Mode in a specific project
How to reproduce:1. Open the attached “IN-102142_CrashRepro“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter Play... Read more
MacOS persistentDataPath uses old path when built compared to Editor Pla...
How to reproduce:1. Open the attached “IN-101863” project2. Enter Play mode3. Observe the path in Game View4. Exit out of Play mode5... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names