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‘[…] doesn't have a texture property '_MainTex’’ error when using Gizmo...
Steps to reproduce: 1. Open the attached project "TestingProject.zip" and "SampleScene.unity" Scene 2. Make sure the Scene view is... Read more
Handle of a slider is misaligned when using “UsageHints.DynamicTransform...
How to reproduce: 1. Open the user’s attached “DevProject.zip” project 2. Go to the Build Setting and select “iOS” or ”Android” pl... Read more
VFX asset window displays old VFX title after its renaming
How to reproduce: # Open HUB; # Create 3D(HDRP) project; # Create visual effect graph in the "Project" window (Create->Visual... Read more
Usage Hints Dynamic Color shows incorrect colors when project is in Line...
How to reproduce: 1. Open the attached user project 2. Open the Scene “scene“ (Assets) 3. Enter Play Mode and select the “Buttons... Read more
Some of the UI Toolkit Debugger properties scale incorrectly when resizi...
How to reproduce: 1. Open the attached user project 2. Open the UI Toolkit Debugger window (Window>UI Toolkit>Debugger) 3. Select... Read more
Package Manager doesn't show packages under the "Custom" tab when the pa...
Reproduction steps: 1. Open the attached project “PackagesIssue” 2. Open Window → Package Manager Expected result: The local packag... Read more
ObjectDisposedException is thrown when resizing an array drawn in a cust...
Reproduction steps: 1. Open the “My project“ project 2. Select the “another-behaviour“ GameObject 3. Set the “Behaviours” array s... Read more
DrawMeshInstancedProcedural error and a lot of other Shader errors when ...
Reproduction steps: # Open the attached “My project (1).zip“ project # Observe the Console window Expected result: No errors ... Read more
[M1] Build fails when the project's name contains Mac terminal's command...
Reproduction steps: # Open the attached “My $(echo injected) project.zip” project # Uncheck the Development Build option in the ... Read more
Number of Sub-Emitter particles is higher when Play Mode is on
How to reproduce: 1. Open the user’s attached project 2. Open the "sample" scene (Assets>sample) 3. In the Hierarchy expand “sube... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project