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Usage Hints Dynamic Color shows incorrect colors when project is in Line...
How to reproduce: 1. Open the attached user project 2. Open the Scene “scene“ (Assets) 3. Enter Play Mode and select the “Buttons... Read more
Some of the UI Toolkit Debugger properties scale incorrectly when resizi...
How to reproduce: 1. Open the attached user project 2. Open the UI Toolkit Debugger window (Window>UI Toolkit>Debugger) 3. Select... Read more
Post-processing is not working when Post Anti-aliasing is set to TAA
How to reproduce: 1. Open the user-attached project “AfterPostProcessTAA” 2. Open the “OutdoorsScene” scene 3. Observe the Game v... Read more
ObjectDisposedException is thrown when resizing an array drawn in a cust...
Reproduction steps: 1. Open the “My project“ project 2. Select the “another-behaviour“ GameObject 3. Set the “Behaviours” array s... Read more
DrawMeshInstancedProcedural error and a lot of other Shader errors when ...
Reproduction steps: # Open the attached “My project (1).zip“ project # Observe the Console window Expected result: No errors ... Read more
[M1] Build fails when the project's name contains Mac terminal's command...
Reproduction steps: # Open the attached “My $(echo injected) project.zip” project # Uncheck the Development Build option in the ... Read more
Number of Sub-Emitter particles is higher when Play Mode is on
How to reproduce: 1. Open the user’s attached project 2. Open the "sample" scene (Assets>sample) 3. In the Hierarchy expand “sube... Read more
Scrollview height changes when expanding Foldout elements
Reproduction steps: # Open the attached project “ScrollViewBug” # Open the Scene “Assets/Scenes/SampleScene” # Enter the Play M... Read more
Package is removed from the Scoped Registry when installing the same pac...
Reproduction steps: # Create a new project # Open Window → Package Manager window # Add a Scoped Registry by following the step... Read more
Input.mousePosition flickers in the Game view while in the Play mode whe...
Reproduction steps: # Open the “EditorFullscreenMousePositionBug“ project # Open the “EditorFullscreenBug” scene # In the Game ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working