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GameObjects that do not have the default Light Layer selected are dark w...
How to reproduce:1. Open the attached project “SceneLightIssue.zip“2. Open Scene “SampleScene“3. Disable the Scene lighting by press... Read more
[Android][2DRP] Scene is not rendered on GLES2 build on devices with And...
Steps to reproduce:1. Open attached project2. Make sure OpenGLES2 is set as the only Graphics API in Player settings3. Build and run... Read more
Script doesn't execute when entering the Play Mode until the GameObject ...
Reproduction steps:1. Open the attached “3D tile.zip” project2. Open the “Assets/Scenes/Level-1.unity” Scene3. Enter the Play Mode4.... Read more
[Xbox] UWP Player crashes when nativePlugins.txt file is empty
Reproduction steps:1. Open the attached “Unreal Parkour Source.7z” project2. Open the Build Settings (File > Build Settings…)3. M... Read more
Incorrect unsigned integer (uint) value comparisons are made when min() ...
How to reproduce:1. Open the attached project “IN-108878“2. Open the window "Test Runner"3. Find BuildBvhTest(20)4. Right Click on B... Read more
Unexpected flex-box behaviour when using non-trivial Visual Element hier...
How to reproduce:1. Open the “IN-107984“ project2. From the Project window open the "DynamicLayoutExample2.uxml" UI Document3. Obser... Read more
Material details are lost when used in the Scene
How to reproduce:1. Open the user-attached “Wall 20.3.zip” project with a newer Stream2. Open the “SampleScene” Scene3. Double-Click... Read more
Bounce height gradually increases if Rigidbody2D starts off with velocity
Issue #1: New position is calculated incorrectly Steps to reproduce:1. Open attached project2. Open scene "Demo"3. Run it4. After 4~... Read more
[Android] Build fails with errors when Fullscreen Mode is set to Windowed
Steps to reproduce: Open the attached project "windowed-gradle.zip" Go to File > Build Settings and switch to the Android Platfor... Read more
Awaitable async methods NextFrameAsync, EndOfFrameAsync, and FixedUpdate...
How to reproduce:1. Open the attached project "Awaitable Bugs.zip"2. Enter Play Mode Expected results: "After await NextFrameAsync" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used