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ObjectDisposedException is thrown when resizing an array drawn in a cust...
Reproduction steps:1. Open the “My project“ project2. Select the “another-behaviour“ GameObject3. Set the “Behaviours” array size to... Read more
DrawMeshInstancedProcedural error and a lot of other Shader errors when ...
Reproduction steps: Open the attached “My project (1).zip“ project Observe the Console window Expected result: No errors are present... Read more
[M1] Build fails when the project's name contains Mac terminal's command...
Reproduction steps: Open the attached “My $(echo injected) project.zip” project Uncheck the Development Build option in the Build Se... Read more
Number of Sub-Emitter particles is higher when Play Mode is on
How to reproduce:1. Open the user’s attached project2. Open the "sample" scene (Assets>sample)3. In the Hierarchy expand “subemit... Read more
Scrollview height changes when expanding Foldout elements
Reproduction steps: Open the attached project “ScrollViewBug” Open the Scene “Assets/Scenes/SampleScene” Enter the Play Mode Expand ... Read more
Package is removed from the Scoped Registry when installing the same pac...
Reproduction steps: Create a new project Open Window → Package Manager window Add a Scoped Registry by following the steps in this l... Read more
Input.mousePosition flickers in the Game view while in the Play mode whe...
Reproduction steps: Open the “EditorFullscreenMousePositionBug“ project Open the “EditorFullscreenBug” scene In the Game view Contro... Read more
Crash on CachedWriter::Write when building a project that has access to ...
Reproduction steps:1. Open the attached “repro-project”2. Build the project Expected result: Build completed with a result of ‘Succe... Read more
[Android] Application name with an ampersand is removed and replaced wit...
Steps to reproduce:1. Create a new project and name it "Test&Test1"2. Open the project in 2021.3.15f13. Switch to Android Platfo... Read more
Created Import Issue Asset doesn't show up in the Project window until t...
Reproduction steps: Open the attached “ReproProject.zip” project Select ImportTest > CreateIssueFile in the Toolbar Observe the f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS