Search Issue Tracker

0
votes
Fixed

WP 8.1 crashes when downloading an assetbundle with VS in debug mode

WP8.1

-

Jul 03, 2014

-

Version/s: 4.5.3b1

To reproduce:1. Open attached project. It is a test project that can download a few assetbundles2. Build this for Windows Store with... Read more

0
votes
Fixed

NavMesh asset doesn't upgrade from 4.x to 5. No errors.

Asset Loading

-

Jul 03, 2014

-

Version/s: 5.0.0a13

I was testing a navmesh issue in a 4.5 project in Unity 5.0.0a13 and the navmesh didn't appear.I believe the asset format is incompa... Read more

3
votes
Fixed

Surface shaders don't support FACE/VFACE semantic

Shaders

-

Jul 03, 2014

-

Version/s: 4.5.1f3

Regular shaders can use VFACE pixel shader semantic, but there's no easy way to get value of it in the surface shader. Read more

0
votes
Fixed

'Ignore Collision' doesn't work if the object is already colliding

Physics

-

Jul 02, 2014

-

Version/s: 5.0.0a12

Steps to repo:1. Open the attached project and the scene2. Press Play3. Do the following:a) Press down while the Capsule is in the a... Read more

0
votes
Fixed

uGUI: Layout isn't updated if child is deactivated(SetActive(false))

UI

-

Jul 02, 2014

-

Version/s: 4.6.0b11

1. Open attached project2. Open "test" scene3. Press play4. Press uGUI button "Hide me" and it will make itself inactive with gameOb... Read more

0
votes
Fixed

Button (script) do not keep refrence to active state when the game obje...

UI

-

Jul 02, 2014

-

Version/s: 4.6.0b11

To reproduce:1. Create New Project2. Create 'Button' gameobject (GameObject -> Create UI -> Button)3. Play the scene4. Select ... Read more

0
votes
Fixed

"Optimize Game Objects" is not mentioned in the documentation

Docs - Manual

-

Jul 02, 2014

-

Version/s: 4.6.0b11

"Optimize Game Objects" is not mentioned in the documentation:http://docs.unity3d.com/Manual/FBXImporter-Rig.html Read more

2
votes
Fixed

Inconsistency of Input.gyro.gravity values in Androind and WP8 platform

WP8

-

Jul 02, 2014

-

Version/s: 4.5.1f3

If device is horizontally placed on the surface, Android Input.gyro.gravity returns (0,0,-1) vector, while Windows Phone 8 returns (... Read more

0
votes
Fixed

Profiler does not detect WP 8.1 when built & run from Unity

WP8.1

-

Jul 02, 2014

-

Version/s: 4.5.3b1

To reproduce:1. Create a new project2. Switch the platform to Windows Store and the SDK to WP 8.13. Go to build settings and set it ... Read more

0
votes
Fixed

Another Reference Rewriter errors building Win Store Apps

Windows Store Apps

-

Jul 02, 2014

-

Version/s: 4.5.1f3

Works fine on 4.3.4f1;Errors appear on 4.5 versions; When building user's project to WSA platform on Windows 8.1 and using SDK 8.0, ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.