Search Issue Tracker
Fixed in 4.6.X
Votes
0
Found in
4.6.0b10
Issue ID
611762
Regression
No
Disabling a Canvas using the Gamepad or the Keyboard throws error
To reproduce:
1. Open attached project
2. Open scene "test". It contains a button that toggles the canvas on/off when pressed. It can be pressed by hitting enter
3. Enter play mode, select the button via keyboard and press enter - an error is thrown:
Coroutine couldn't be started because the the game object 'Button' is inactive!
UnityEngine.EventSystems.EventSystem:Update()
If the button is toggled via mouse everything works fine
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VisionOS] Animating a material property results in artifacts when the app mode is set to RealityKit and shader modifies the Vertex Shader
- "DirectoryNotFoundException" is thrown and Shader Graph does not open when opening a .shadegraph from a long path
- “Full Screen Pass Renderer Feature_Old GUID” text is cut off in Renderer Features window
- "Undo: Already found nextRootTransform, but with different state cached" error thrown when undoing changes made to the Hierarchy using a script
- "No GUI Implemented" is displayed when using PhysicsMask with a CustomEditor
Add comment