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Unnecessary white spaces added to project *.sln file when updating monod...
Quickest to use SourceTree or some other repo management client, but can also be reproduced manually. To Reproduce:1. Create a new p... Read more
Changing 'Default Speaker Mode' will crash the editor
To reproduce:1. Open project2. Open 'test' scene3. Open AudioManager (Edit -> Project Settings -> Audio)4. Change the setting ... Read more
[iOS] "Application.Integrate Assets in Background" is taking up more time
Build and run project for iOS and check the time of Loading.UpdatePreloading->Application.Integrate Assets in the Unity profiler.... Read more
Using android 23 version or higher prevents Unity from making builds bec...
Updating android tools to latest version removes zipalign tool from tools folder, which is needed to make build in android. Use andr... Read more
Sprite Editor Manual, border editing feature
There is feature which allows editing sprite borders in documentation about Sprite editor("Using the Editor" paragraph) which does n... Read more
Windows Player crashes when the Color Space is set to "Linear"
Windows Player crashes when the Color Space is set to "Linear" To reproduce:- Open attached project and launch "test" scene- In Play... Read more
Profiling doesn't work on Tegra (crashes the game)
While using android profiler on tegra devices the game crashes Read more
Android Builds Don't Include Tangents for Sprites
Within the Android build, the light source does not take the orientations of the vertices into account, indicating the missing tange... Read more
OSX: Editor hangs for a second when selecting gameobjects using the arro...
Steps to reproduce : - import the Lux package form the Asset Store- open the scene- type spec in the search bar- navigate with arrow... Read more
Navigating using the arrow down deselects the search field before select...
Steps to reproduce : - import the Lux package from the Asset Store- open the scene- in the Hierarchy's search bar type "mat"- naviga... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size