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Handheld class is not available in Windows Store Apps platform
Steps to reproduce:1. Download attached project or create a project which uses Handheld class.2. Build it to a folder. Exception wil... Read more
Unity crash when scene is loaded with specific prefab order
1. Open attached project2. Open scene "Test"3. Unity will crash or 1. Create new project2. Create prefab with 2 childs and create an... Read more
SystemInfo.deviceType returns Desktop on WP8.1 device
In contrary to Windows Phone 8, which returns Handheld. Read more
GLES3 graphics level does not work with image effects
When image effects are used in the scene and the "Automatic" or "Force OpenGL ES 3.0" graphics level is selected, then only the blac... Read more
Empty project folder can be opened from 'Recent Projects'
To Reproduce:1. Open Home Screen, delete all files from the one of the projects in the 'Recent Projects' list.2. The project will st... Read more
Recent projects doesn't update correctly when project is removed from th...
To Reproduce:1. Open Home Screen, delete one of the projects, (in Finder/Explorer) from the Recent project list.2. Try to open that ... Read more
Broken prefab crashes when undo any edits on it
1. Open attached project2. Open scene "Test Map"3. Select object "Player" in hierarchy4. Edit "Player" object(e.g. move it somewhere... Read more
Masked children under a masked parent do not work
To reproduce this bug: 1. Open the attached project2. Open 'Mask' scene3. Select Child Panel ( Canvas -> Panel > Child Panel) ... Read more
Inspecting the Mesh Data on a baked Nav Mesh asset reveals huge arrays, ...
Unity freezes for 5-15 seconds when trying to inspect baked Nav Mesh asset's Mesh Data. Read more
Missing materials on car in "CarAI" and "CarAIWaypointBased" scenes
Steps to reproduce : - import the Sample Assets- open the "CarAI" or "CarAIWaypointBased" scene and notice that the car is pink Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size